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Evaluating the load on the 1756-enbt, Predicting the effect of collisions – Delta RMC101 User Manual

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Ethernet 5.2

Communications

5-111

Frames/Second

=

(2 x connections) / RPI + (2 x
connections) / RPI

=

(2 x 1) / 0.005s + (2 x 2) / 0.015s

=

400 + 267

=

667

This load is under the recommended 80% bandwidth (720 frames/second) of the 1756-ENET.
Therefore, this network should work.

5.2.6.3.7.4 Evaluating the Load on the 1756-ENBT

The 1756-ENBT has a total bandwidth of 5000 frames/second. If we reserve 10% of this
bandwidth for non-I/O communications (RSLogix 5000, etc.), then we are left with 4500
frames/second. This is enough bandwidth to control eleven RMCs at the RMCs' minimum RPI of
5 ms. As will be discussed in the next topic, collisions on the RMC-to-switch collision domains
preclude this many RMCs being placed on the same network with such a low RPI in most
applications.

The load on the 1756-ENBT is computed in the same way as the 1756-ENET. However, for the
purpose of controlling RMCs, the collisions will be the limiting factor in network performance and
determinism when using a 1756-ENBT. See Predicting the Effect of Collisions for details. For
additional considerations when setting up large EtherNet/IP networks, see Setting Up Large
EtherNet/IP Networks.

5.2.6.3.7.5 Predicting the Effect of Collisions

Collisions
With half-duplex (full-duplex will be described below) Ethernet, collisions occur when two or more
devices attempt to send a frame at the same time. When frames collide, the frame must be
retried, so each device delays (backs-off) a random amount of time and then retries. For each
successive collision on a frame, the maximum back-off time doubles. If a frame collides sixteen
successive times, the frame will be discarded.

Note:

RMCWin provides a histogram of number of frames that have collided a given number of

times. See RMC Ethernet Statistics for details.

Collision Domains
Ethernet networks are divided into collision domains. A collision domain is the set of all devices
that can collide with one another. The more devices in a collision domain: the higher the
probability of a collision. Each collision domain extends through any hubs or repeaters and stop
at switches, routers, or end-devices (PCs, RMCs, PLCs). This is best illustrated with some
examples:

• A network has four RMCs and one 1756-ENET connected to a hub. This network has a single

collision domain with five devices competing for its bandwidth.

• A network has four RMCs and one 1756-ENET connected to a switch. This network has five

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