Delay compensation and destructive, Delay compensation and destructivepunch mode – M-AUDIO Pro Tools Recording Studio User Manual
Page 425

Chapter 21: Punch Recording Modes
407
To make more voices available for punch 
recording:
1
Identify tracks that are not record-enabled,
and do not need to be heard while recording, 
and do any of the following:
• Set voice assignments for tracks to Off.
• Make tracks inactive.
• Group all RTAS plug-ins before TDM plug-
ins.
Voices that are in use by other tracks, but not 
record-enabled, may be “stolen” during punch 
recording as necessary. 
When any punch recording mode is enabled, 
voice playback priority is as follows (from high-
est to lowest playback priority):
• Tracks with assigned voices that are not
record-enabled.
• Tracks with assigned voices that are record-
enabled.
• Tracks with Dynamically Allocated Voicing
that are not record-enabled.
• Tracks with Dynamically Allocated Voicing
that are record-enabled.
If a session has plenty of available voices, you 
should have no trouble punch recording tracks 
using Dynamically Allocated Voicing. However, 
if you are running out of voices, and want to en-
sure that a track is heard when punch recording, 
assign it a voice.
Dynamically Allocated Voicing
When punch recording with a Pro Tools|HD sys-
tem configured for its maximum number of 
voices, make sure to set the voice assignment for 
each audio track to Dyn (for Dynamically Allo-
cated Voicing). This ensures that Pro Tools han-
dles the distribution of voices between each set 
of voices automatically. For example, for a 192-
voice configured Pro Tools|HD Accel system, 
Dynamically Allocated Voicing distributes 
voices evenly across four sets of voices (1–48, 
49–96, 97–144, and 145–192).
If you do not use Dynamically Allocated Voic-
ing, the voices must be evenly distributed be-
tween all DSP engines. For example, to use 
QuickPunch on 32 tracks without Dynamically 
Allocated Voicing, tracks 1–16 must be assigned 
to voices 1–16 and tracks 17–32 must be as-
signed to voices 33–48.
Delay Compensation and 
DestructivePunch Mode
When using DestructivePunch to punch in on 
an existing recording, make sure the Delay 
Compensation settings are the same as when 
the original file was recorded. If they differ, the 
punched-in audio will not be time-accurate to 
the original recording.
If Delay Compensation was inactive when re-
cording the original file, it should be deactivated 
while using DestructivePunch.
If Delay Compensation was active when re-
cording the original file, it should be kept active 
while using DestructivePunch. 
To ensure that the Delay Compensation path on 
record tracks remains consistent while using De-
structivePunch, you need to prevent Pro Tools 
from using the Low Latency monitoring path 
when record tracks switch to Input monitoring.
To apply Delay Compensation to a track where 
Delay Compensation was suspended, do one of the 
following:
Right-click the Track Compensation indicator
on the track and select Auto Low Latency Off.
Control-Start-click (Windows) or Command-
Control-click (Mac) the Track Compensation in-
dicator on the track.
