Adobe Photoshop CC 2014 v.14.xx User Manual
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a 1 to 1 correspondence with the 2D texture itself, applying paint directly to the model is different from directly painting on a 2D texture map. What
appears to be a small brush on the model may in fact be much larger in relation to the texture, depending on the resolution of the texture, or how
close you are to the model when applying paint.
Good paintable areas are areas where you can apply paint or other adjustments to the model surface with the most consistent and predictable
effect. In other areas, paint may be undersampled or oversampled due to your angle or distance from the model surface.
Do one of the following:
Choose 3D > Select Paintable Areas. A selection marquee highlights the best areas for painting on the model.
In Scene section
of the 3D panel, choose Paint Mask from the Preset menu.
In Paint Mask mode, white shows areas good for painting, blue shows areas where paint will be undersampled, and red shows areas
where paint will be oversampled. (To paint on the model, you must change from the Paint Mask render mode to a render mode that
supports painting, such as Solid.)
The areas selected by Select Paintable Areas, and the paintable areas shown in Paint Mask mode, are partially determined by the current Paint
Falloff setting. A higher paint falloff setting increases the paintable area, a lower setting decreases the paintable area. See
.
See also
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