Adobe Flash Professional CS3 User Manual
Professional adobe, Flash
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                                                                Table of contents                                                                        
                Document Outline
- Contents
 - Chapter 1: Getting started
 - Chapter 2: Workspace
- Flash workflow and workspace
 - Using the Stage and Tools panel
 - The Timeline
 - Using Flash authoring panels
 - Accessibility in the Flash workspace
- About accessibility support
 - About Flash authoring accessibility on the Macintosh
 - Select panels or the Property inspector with keyboard shortcuts
 - Select controls in a panel or the Property inspector using keyboard shortcuts
 - Navigate dialog box controls using keyboard shortcuts (Windows only)
 - Select the Stage or objects on the Stage using keyboard shortcuts
 - Navigate tree structures using keyboard shortcuts
 - Work with library items using keyboard shortcuts
 
 - Undo, redo, and history
 - Automating tasks with the Commands menu
 
 - Chapter 3: Creating and managing documents
- Working with Flash documents
 - Creating and previewing mobile content with Adobe Device Central
- Access Adobe components from Adobe Device Central
 - Create mobile content with Adobe Device Central and Flash CS3
 - Create mobile content with Adobe Device Central and Photoshop
 - Create mobile content with Adobe Device Central and Illustrator
 - Preview a movie on a virtual mobile device using Adobe Premiere Pro
 - Preview a movie on a virtual mobile device using After Effects
 - Preview mobile content with Adobe Device Central and Dreamweaver
 - Access Adobe Device Central from Adobe Bridge
 
 - Working with projects
 - Adding media to the library
- Managing media assets with the Flash document library
 - Work with libraries
 - Work with library items
 - Work with folders in the Library panel
 - Sort items in the Library panel
 - Edit a library item
 - Rename a library item
 - Delete a library item
 - Find unused library items
 - Update imported files in the library
 - Work with common libraries
 
 - Working with timelines
 - Working with scenes
 - Find and Replace
 - Templates
 
 - Chapter 4: Adobe Version Cue
- Working with Adobe Version Cue
 - Working with the Version Cue Server
- About Version Cue Server installation
 - Turn on and configure the Version Cue Server
 - Set Version Cue Server preferences
 - Change the location of the Data folder
 - Connect to remote servers
 - Connect to a Version Cue Server using WebDAV
 - Migrate projects to the Version Cue 3.0 Server
 - Shut down or restart the Version Cue Server
 
 - Working with Version Cue projects
 - Working with files in Version Cue
 - Version Cue versions
 - Editing and synchronizing offline files
 - Version Cue Server Administration
 - Version Cue PDF reviews
 
 - Chapter 5: Using imported artwork
- Placing artwork into Flash
- About importing artwork into Flash
 - Place artwork in Flash
 - Importing file formats for vector or bitmap files
 - Working with Illustrator and Flash
 - About importing Fireworks PNG files
 - Using Fireworks effects and blend modes in Flash
 - Import text from Fireworks into Flash
 - Import FreeHand MX files
 - About AutoCAD DXF files
 
 - Working with Illustrator AI files
 - Working with Photoshop PSD files
 - Imported bitmaps
 
 - Placing artwork into Flash
 - Chapter 6: Drawing
 - Chapter 7: Working with color, strokes, and fills
- Working with color
 - Modifying color palettes
 - Strokes, fills, and gradients
- Use the Stroke Color and Fill Color controls in the Tools panel
 - Use the Stroke Color and Fill Color controls in the Property inspector
 - Creating gradients
 - Work with solid colors and gradient fills in the Color panel
 - Modify strokes with the Ink Bottle tool
 - Apply solid, gradient, and bitmap fills with the Paint Bucket tool
 - Transform gradient and bitmap fills
 - Copy strokes and fills with the Eyedropper tool
 - Lock a gradient or bitmap to fill the Stage
 
 
 - Chapter 8: Working with graphic objects
 - Chapter 9: Using symbols, instances, and library assets
 - Chapter 10: Creating animation
- Animation basics
- Creating motion
 - About layers in animation
 - Creating keyframes
 - Create keyframes
 - About representations of animation in the Timeline
 - About frame rates
 - About frame-by-frame animation
 - Create frame-by-frame animations
 - Edit animations
 - Use onion skinning
 - Move an entire animation
 - Copy and paste a motion tween
 - Paste motion tween properties
 - Copy motion as ActionScript
 - Extend still images
 - About mask layers
 - Work with mask layers
 
 - Using Timeline effects
 - Tweened animation
- About tweened animation
 - Distributing objects to layers for tweened animation
 - About new layers
 - Distribute objects to layers
 - Add a motion tween to instances, groups, or type
 - Tween motion along a path
 - Apply custom ease in/ease out to motion tweens
 - Compatibility with current ease in/ease out settings
 - Unsupported easing curves
 - Control shape changes with shape hints
 
 
 - Animation basics
 - Chapter 11: Special effects
 - Chapter 12: Working with text
 - Chapter 13: Creating multilanguage text
- Creating multilanguage text
 - Encoding text formats
 - Authoring multilanguage text
- Workflow for authoring multilanguage text with the Strings panel
 - Select and remove languages for translation
 - Add strings to the Strings panel
 - Change the language displayed on the Stage
 - Editing strings in the Strings panel
 - Publishing multilanguage FLA files
 - Manually replace strings at publish time
 - Use automatic language detection with the default language
 - Use custom language detection
 
 - XML file format
 - Multilanguage text and ActionScript
 
 - Chapter 14: Working with sound
 - Chapter 15: Working with video
- Creating and publishing Flash Video
 - Importing and modifying Flash Video files
- Import Flash Video files into the library
 - Controlling video playback using the Timeline
 - About progressively downloading video
 - Streaming video using Flash Media Server
 - Embedding video in a SWF file
 - About Linked QuickTime video
 - Change the properties of a video clip
 - Import video with Flash Media Server or FVSS
 - Embed video in a SWF file
 - Import linked QuickTime video files
 - Change the directory path of a linked QuickTime video
 - Edit video clips in the Video Import wizard
 
 - About digital video and Flash
 - Encoding video
 - Working with Premiere Pro and After Effects
 - Using ActionScript to play external Flash Video
 
 - Chapter 16: Creating e-learning content
- Getting started with Flash e-learning
 - Including a Flash learning interaction in a document
- Quiz templates and stand-alone interactions
 - Create a quiz with a quiz template
 - Set quiz parameters
 - Modify learning interactions in a quiz template
 - Configure a Learning Interaction component
 - Add learning interactions to a quiz template
 - Add learning interactions to a document (no quiz template)
 - Managing library assets for learning interactions
 - Remove a learning interaction from the Timeline
 - Check if a movie clip is broken apart
 - Test a quiz
 
 - Adding, naming, and registering assets
 - Configuring learning interactions
- About distractors
 - Configure a Drag and Drop interaction
 - Add or remove Drag objects and Target objects
 - Configure a Fill In The Blank interaction
 - Configure a Hot Object interaction
 - Add or remove hot object distractors
 - Configure a Hot Spot interaction
 - Add or remove hot spot distractors
 - Configure a Multiple Choice interaction
 - Add or remove multiple-choice distractors
 - Configure a True or False interaction
 - Set feedback options for a learning interaction
 - Set Knowledge Track options for a learning interaction
 - Set navigation options for a learning interaction
 - Set control button labels for a learning interaction
 
 - Changing the appearance of a learning interaction
 - Tracking to AICC- or SCORM-compliant learning management systems
 - Extending learning interaction scripts
 
 - Chapter 17: Creating accessible content
- About accessible content
- Worldwide accessibility standards
 - Adobe Flash Accessibility web page
 - Understanding screen reader technology
 - Flash and Microsoft Active Accessibility (Windows only)
 - Basic accessibility support in Flash Player
 - Accessibility for hearing-impaired users
 - Provide animation accessibility for the visually impaired
 - Testing accessible content
 
 - Using Flash to enter accessibility information for screen readers
- Flash for screen readers and accessibility
 - The Flash Accessibility panel
 - Selecting names for buttons, text fields, and entire Flash applications
 - Provide a name for an object
 - Make an entire Flash application accessible
 - Viewing and creating tab order and reading order
 - Create a tab-order index for keyboard navigation in the Accessibility panel
 - Using sound with screen readers
 
 - Specifying advanced accessibility options for screen readers
 - Creating accessibility with ActionScript
 
 - About accessible content
 - Chapter 18: Working with screens
- Screen-based documents and the screen authoring environment
 - Working with screens
- Add screens to a document
 - Use the Screen Outline pane
 - View the context menu for a screen
 - Using timelines with screens
 - Using the Movie Explorer with screens
 - Select, move, and edit screens
 - About screen names
 - Undoing and redoing commands with screens
 - Use Find And Replace in a document with screens
 - Accessibility in the Flash screens authoring environment
 
 - Adding content to screens
- Adding media content to screens
 - Set properties and parameters for a screen
 - Specify the ActionScript class and registration point of a screen
 - Setting parameters for a screen
 - Specify parameter settings for a screen
 - Creating controls and transitions for screens with behaviors
 - Add controls to screens using behaviors
 - Adding transitions to screens using behaviors
 - Add a transition behavior
 - Screen instance names, class names, and registration points
 - How screens interact with ActionScript
 - Using components with screens
 
 
 - Chapter 19: ActionScript
- Working with ActionScript
 - Script Assist mode and behaviors
 - Writing and managing scripts
- Use code hints
 - Triggering code hints
 - Format code
 - Comment sections of code
 - Use syntax coloring
 - Use line numbers and word wrap
 - Collapse sections of code
 - Adding ActionScript with shortcut keys
 - Display hidden characters
 - Find text in a script
 - Check syntax and punctuation
 - Encoding for imported and exported scripts
 - Import and export scripts
 - Pin scripts in the Actions panel
 - Insert target paths
 
 - Debugging ActionScript 1.0 and 2.0
- Debugging your ActionScript 1.0 and 2.0 scripts
 - Debug a local SWF file
 - Debug a remote ActionScript 2.0 SWF file
 - Display and modify the values of variables in the Debugger
 - Use the Watch list
 - Display movie clip properties and change editable properties
 - Set and remove breakpoints
 - Stepping through lines of code
 - Control compiler warnings
 - Output panel overview
 - Navigate to errors in code
 - List a SWF file’s objects and variables
 - Debugging text field objects
 - Use the trace statement
 
 - Debugging ActionScript 3.0
 - ActionScript publish settings
 
 - Chapter 20: Publishing Flash content
- Publishing Flash documents
 - Using Flash Player
- The Flash Player application
 - Playing Flash SWF files
 - Control applications from Flash Player
 - Set publish options for the Flash SWF file format
 - Set the classpath for ActionScript 2.0
 - Set the classpath for ActionScript 3.0
 - Specify settings that create HTML documents with embedded Flash content
 - Configure publish settings for Flash Player detection
 - Set publish settings for GIF files
 - Specify publish settings for JPEG files
 - Specify publish settings for PNG files
 - Specify publish settings for QuickTime videos
 - Preview the publishing format and settings
 
 - Developing applications for mobile devices
 - Configuring a web server for Flash
 - Flash security features
 - Using publish profiles
 - HTML publishing templates
 - Editing Flash HTML settings
 
 - Chapter 21: Exporting from Flash
- About exporting from Flash
 - Exporting Flash content, images, and video
- Export Flash content
 - Update Flash content for Dreamweaver
 - About export file formats
 - Adobe Illustrator Sequence and Illustrator Image
 - Animated GIF, GIF Sequence, and GIF Image
 - Bitmap (BMP) Sequence and Bitmap Image
 - DXF Sequence and AutoCAD DXF Image
 - Enhanced Metafile (EMF) Sequence and Image (Windows)
 - Encapsulated PostScript (EPS) 3.0 with Preview
 - Flash document (SWF)
 - Flash video (FLV)
 - Export a Flash video file
 - JPEG Sequence and JPEG Image
 - PICT Sequence and PICT Image (Macintosh)
 - PNG Sequence and PNG Image
 - About QuickTime
 - Exporting QuickTime
 - WAV audio (Windows)
 - Windows AVI (Windows)
 - Windows Metafile Image and Windows Metafile Sequence
 
 
 - Chapter 22: Printing with Flash
- Printing from the Flash authoring tool
- Print from Flash documents
 - Printing from SWF files at runtime using ActionScript 2.0
 - Controlling printing
 - Using the ActionScript 2.0 PrintJob class
 - Build a print job
 - Starting a print job
 - Adding pages to a print job
 - Specifying a target
 - Print or delete the print job
 - Printing frames independent of the PrintJob class
 - Specifying a print area when not using the PrintJob object
 - Specify a print area when printing frames
 - Using the print() function when not using the PrintJob object
 - Change the printed background color
 - Use frame labels to disable printing
 - Print from the Flash Player context menu
 - Publishing a document with printable frames
 
 
 - Printing from the Flash authoring tool
 - Chapter 23: Best practices
- Structuring FLA files
 - Organizing ActionScript in an application
 - Behaviors conventions
 - Video conventions
 - Projects and version control guidelines
 - Flash application authoring guidelines
 - Accessibility guidelines
 - Advertising with Flash
 - Optimizing FLA files for SWF output
- Optimize Flash documents
 - Speed up document display
 - Optimizing graphics and animation
 - Animation frame rate and performance
 - Filters and SWF file performance
 - Bitmap caching and SWF file performance
 - Working with components in Flash Player
 - Optimizing component styles and performance
 - Using runtime shared libraries
 - Displaying special characters
 - Test document download performance
 
 - Tips for creating content for mobile devices
- Creating Flash content for use on mobile devices
 - Flash Lite guidelines for animation in mobile devices
 - Flash Lite bitmap and vector graphics in mobile devices
 - Set compression of Flash Lite bitmaps for mobile devices
 - Optimizing Flash Lite frames for mobile devices
 - Optimizing ActionScript for Flash Lite content on mobile devices
 - Managing Flash Lite file memory for mobile devices
 - Loading data for mobile devices in Flash Lite
 - Exclude classes from compilation for Flash Lite
 
 
 - Index
 

