Adobe Flash Professional CS3 User Manual
Professional adobe, Flash
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Table of contents
Document Outline
- Contents
- Chapter 1: Getting started
- Chapter 2: Workspace
- Flash workflow and workspace
- Using the Stage and Tools panel
- The Timeline
- Using Flash authoring panels
- Accessibility in the Flash workspace
- About accessibility support
- About Flash authoring accessibility on the Macintosh
- Select panels or the Property inspector with keyboard shortcuts
- Select controls in a panel or the Property inspector using keyboard shortcuts
- Navigate dialog box controls using keyboard shortcuts (Windows only)
- Select the Stage or objects on the Stage using keyboard shortcuts
- Navigate tree structures using keyboard shortcuts
- Work with library items using keyboard shortcuts
- Undo, redo, and history
- Automating tasks with the Commands menu
- Chapter 3: Creating and managing documents
- Working with Flash documents
- Creating and previewing mobile content with Adobe Device Central
- Access Adobe components from Adobe Device Central
- Create mobile content with Adobe Device Central and Flash CS3
- Create mobile content with Adobe Device Central and Photoshop
- Create mobile content with Adobe Device Central and Illustrator
- Preview a movie on a virtual mobile device using Adobe Premiere Pro
- Preview a movie on a virtual mobile device using After Effects
- Preview mobile content with Adobe Device Central and Dreamweaver
- Access Adobe Device Central from Adobe Bridge
- Working with projects
- Adding media to the library
- Managing media assets with the Flash document library
- Work with libraries
- Work with library items
- Work with folders in the Library panel
- Sort items in the Library panel
- Edit a library item
- Rename a library item
- Delete a library item
- Find unused library items
- Update imported files in the library
- Work with common libraries
- Working with timelines
- Working with scenes
- Find and Replace
- Templates
- Chapter 4: Adobe Version Cue
- Working with Adobe Version Cue
- Working with the Version Cue Server
- About Version Cue Server installation
- Turn on and configure the Version Cue Server
- Set Version Cue Server preferences
- Change the location of the Data folder
- Connect to remote servers
- Connect to a Version Cue Server using WebDAV
- Migrate projects to the Version Cue 3.0 Server
- Shut down or restart the Version Cue Server
- Working with Version Cue projects
- Working with files in Version Cue
- Version Cue versions
- Editing and synchronizing offline files
- Version Cue Server Administration
- Version Cue PDF reviews
- Chapter 5: Using imported artwork
- Placing artwork into Flash
- About importing artwork into Flash
- Place artwork in Flash
- Importing file formats for vector or bitmap files
- Working with Illustrator and Flash
- About importing Fireworks PNG files
- Using Fireworks effects and blend modes in Flash
- Import text from Fireworks into Flash
- Import FreeHand MX files
- About AutoCAD DXF files
- Working with Illustrator AI files
- Working with Photoshop PSD files
- Imported bitmaps
- Placing artwork into Flash
- Chapter 6: Drawing
- Chapter 7: Working with color, strokes, and fills
- Working with color
- Modifying color palettes
- Strokes, fills, and gradients
- Use the Stroke Color and Fill Color controls in the Tools panel
- Use the Stroke Color and Fill Color controls in the Property inspector
- Creating gradients
- Work with solid colors and gradient fills in the Color panel
- Modify strokes with the Ink Bottle tool
- Apply solid, gradient, and bitmap fills with the Paint Bucket tool
- Transform gradient and bitmap fills
- Copy strokes and fills with the Eyedropper tool
- Lock a gradient or bitmap to fill the Stage
- Chapter 8: Working with graphic objects
- Chapter 9: Using symbols, instances, and library assets
- Chapter 10: Creating animation
- Animation basics
- Creating motion
- About layers in animation
- Creating keyframes
- Create keyframes
- About representations of animation in the Timeline
- About frame rates
- About frame-by-frame animation
- Create frame-by-frame animations
- Edit animations
- Use onion skinning
- Move an entire animation
- Copy and paste a motion tween
- Paste motion tween properties
- Copy motion as ActionScript
- Extend still images
- About mask layers
- Work with mask layers
- Using Timeline effects
- Tweened animation
- About tweened animation
- Distributing objects to layers for tweened animation
- About new layers
- Distribute objects to layers
- Add a motion tween to instances, groups, or type
- Tween motion along a path
- Apply custom ease in/ease out to motion tweens
- Compatibility with current ease in/ease out settings
- Unsupported easing curves
- Control shape changes with shape hints
- Animation basics
- Chapter 11: Special effects
- Chapter 12: Working with text
- Chapter 13: Creating multilanguage text
- Creating multilanguage text
- Encoding text formats
- Authoring multilanguage text
- Workflow for authoring multilanguage text with the Strings panel
- Select and remove languages for translation
- Add strings to the Strings panel
- Change the language displayed on the Stage
- Editing strings in the Strings panel
- Publishing multilanguage FLA files
- Manually replace strings at publish time
- Use automatic language detection with the default language
- Use custom language detection
- XML file format
- Multilanguage text and ActionScript
- Chapter 14: Working with sound
- Chapter 15: Working with video
- Creating and publishing Flash Video
- Importing and modifying Flash Video files
- Import Flash Video files into the library
- Controlling video playback using the Timeline
- About progressively downloading video
- Streaming video using Flash Media Server
- Embedding video in a SWF file
- About Linked QuickTime video
- Change the properties of a video clip
- Import video with Flash Media Server or FVSS
- Embed video in a SWF file
- Import linked QuickTime video files
- Change the directory path of a linked QuickTime video
- Edit video clips in the Video Import wizard
- About digital video and Flash
- Encoding video
- Working with Premiere Pro and After Effects
- Using ActionScript to play external Flash Video
- Chapter 16: Creating e-learning content
- Getting started with Flash e-learning
- Including a Flash learning interaction in a document
- Quiz templates and stand-alone interactions
- Create a quiz with a quiz template
- Set quiz parameters
- Modify learning interactions in a quiz template
- Configure a Learning Interaction component
- Add learning interactions to a quiz template
- Add learning interactions to a document (no quiz template)
- Managing library assets for learning interactions
- Remove a learning interaction from the Timeline
- Check if a movie clip is broken apart
- Test a quiz
- Adding, naming, and registering assets
- Configuring learning interactions
- About distractors
- Configure a Drag and Drop interaction
- Add or remove Drag objects and Target objects
- Configure a Fill In The Blank interaction
- Configure a Hot Object interaction
- Add or remove hot object distractors
- Configure a Hot Spot interaction
- Add or remove hot spot distractors
- Configure a Multiple Choice interaction
- Add or remove multiple-choice distractors
- Configure a True or False interaction
- Set feedback options for a learning interaction
- Set Knowledge Track options for a learning interaction
- Set navigation options for a learning interaction
- Set control button labels for a learning interaction
- Changing the appearance of a learning interaction
- Tracking to AICC- or SCORM-compliant learning management systems
- Extending learning interaction scripts
- Chapter 17: Creating accessible content
- About accessible content
- Worldwide accessibility standards
- Adobe Flash Accessibility web page
- Understanding screen reader technology
- Flash and Microsoft Active Accessibility (Windows only)
- Basic accessibility support in Flash Player
- Accessibility for hearing-impaired users
- Provide animation accessibility for the visually impaired
- Testing accessible content
- Using Flash to enter accessibility information for screen readers
- Flash for screen readers and accessibility
- The Flash Accessibility panel
- Selecting names for buttons, text fields, and entire Flash applications
- Provide a name for an object
- Make an entire Flash application accessible
- Viewing and creating tab order and reading order
- Create a tab-order index for keyboard navigation in the Accessibility panel
- Using sound with screen readers
- Specifying advanced accessibility options for screen readers
- Creating accessibility with ActionScript
- About accessible content
- Chapter 18: Working with screens
- Screen-based documents and the screen authoring environment
- Working with screens
- Add screens to a document
- Use the Screen Outline pane
- View the context menu for a screen
- Using timelines with screens
- Using the Movie Explorer with screens
- Select, move, and edit screens
- About screen names
- Undoing and redoing commands with screens
- Use Find And Replace in a document with screens
- Accessibility in the Flash screens authoring environment
- Adding content to screens
- Adding media content to screens
- Set properties and parameters for a screen
- Specify the ActionScript class and registration point of a screen
- Setting parameters for a screen
- Specify parameter settings for a screen
- Creating controls and transitions for screens with behaviors
- Add controls to screens using behaviors
- Adding transitions to screens using behaviors
- Add a transition behavior
- Screen instance names, class names, and registration points
- How screens interact with ActionScript
- Using components with screens
- Chapter 19: ActionScript
- Working with ActionScript
- Script Assist mode and behaviors
- Writing and managing scripts
- Use code hints
- Triggering code hints
- Format code
- Comment sections of code
- Use syntax coloring
- Use line numbers and word wrap
- Collapse sections of code
- Adding ActionScript with shortcut keys
- Display hidden characters
- Find text in a script
- Check syntax and punctuation
- Encoding for imported and exported scripts
- Import and export scripts
- Pin scripts in the Actions panel
- Insert target paths
- Debugging ActionScript 1.0 and 2.0
- Debugging your ActionScript 1.0 and 2.0 scripts
- Debug a local SWF file
- Debug a remote ActionScript 2.0 SWF file
- Display and modify the values of variables in the Debugger
- Use the Watch list
- Display movie clip properties and change editable properties
- Set and remove breakpoints
- Stepping through lines of code
- Control compiler warnings
- Output panel overview
- Navigate to errors in code
- List a SWF file’s objects and variables
- Debugging text field objects
- Use the trace statement
- Debugging ActionScript 3.0
- ActionScript publish settings
- Chapter 20: Publishing Flash content
- Publishing Flash documents
- Using Flash Player
- The Flash Player application
- Playing Flash SWF files
- Control applications from Flash Player
- Set publish options for the Flash SWF file format
- Set the classpath for ActionScript 2.0
- Set the classpath for ActionScript 3.0
- Specify settings that create HTML documents with embedded Flash content
- Configure publish settings for Flash Player detection
- Set publish settings for GIF files
- Specify publish settings for JPEG files
- Specify publish settings for PNG files
- Specify publish settings for QuickTime videos
- Preview the publishing format and settings
- Developing applications for mobile devices
- Configuring a web server for Flash
- Flash security features
- Using publish profiles
- HTML publishing templates
- Editing Flash HTML settings
- Chapter 21: Exporting from Flash
- About exporting from Flash
- Exporting Flash content, images, and video
- Export Flash content
- Update Flash content for Dreamweaver
- About export file formats
- Adobe Illustrator Sequence and Illustrator Image
- Animated GIF, GIF Sequence, and GIF Image
- Bitmap (BMP) Sequence and Bitmap Image
- DXF Sequence and AutoCAD DXF Image
- Enhanced Metafile (EMF) Sequence and Image (Windows)
- Encapsulated PostScript (EPS) 3.0 with Preview
- Flash document (SWF)
- Flash video (FLV)
- Export a Flash video file
- JPEG Sequence and JPEG Image
- PICT Sequence and PICT Image (Macintosh)
- PNG Sequence and PNG Image
- About QuickTime
- Exporting QuickTime
- WAV audio (Windows)
- Windows AVI (Windows)
- Windows Metafile Image and Windows Metafile Sequence
- Chapter 22: Printing with Flash
- Printing from the Flash authoring tool
- Print from Flash documents
- Printing from SWF files at runtime using ActionScript 2.0
- Controlling printing
- Using the ActionScript 2.0 PrintJob class
- Build a print job
- Starting a print job
- Adding pages to a print job
- Specifying a target
- Print or delete the print job
- Printing frames independent of the PrintJob class
- Specifying a print area when not using the PrintJob object
- Specify a print area when printing frames
- Using the print() function when not using the PrintJob object
- Change the printed background color
- Use frame labels to disable printing
- Print from the Flash Player context menu
- Publishing a document with printable frames
- Printing from the Flash authoring tool
- Chapter 23: Best practices
- Structuring FLA files
- Organizing ActionScript in an application
- Behaviors conventions
- Video conventions
- Projects and version control guidelines
- Flash application authoring guidelines
- Accessibility guidelines
- Advertising with Flash
- Optimizing FLA files for SWF output
- Optimize Flash documents
- Speed up document display
- Optimizing graphics and animation
- Animation frame rate and performance
- Filters and SWF file performance
- Bitmap caching and SWF file performance
- Working with components in Flash Player
- Optimizing component styles and performance
- Using runtime shared libraries
- Displaying special characters
- Test document download performance
- Tips for creating content for mobile devices
- Creating Flash content for use on mobile devices
- Flash Lite guidelines for animation in mobile devices
- Flash Lite bitmap and vector graphics in mobile devices
- Set compression of Flash Lite bitmaps for mobile devices
- Optimizing Flash Lite frames for mobile devices
- Optimizing ActionScript for Flash Lite content on mobile devices
- Managing Flash Lite file memory for mobile devices
- Loading data for mobile devices in Flash Lite
- Exclude classes from compilation for Flash Lite
- Index