Adobe Photoshop CC 2014 v.14.xx User Manual
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Inflate
Materials
Bevel
Scene Settings
Note:
Inactive constraints
curved extrusion, or Shear for a straight one, then set X and Y Angle to control the horizontal and vertical tilt. If desired, enter Twist in
degrees.
To change the bend or shear origin, click a point on the reference icon .
Expands or collapses the middle of the front or back. Positive Angle settings expand, negative collapse. Strength controls the level
of inflation.
Apply materials such as brick or cotton either globally or to various sides of the object. (Bevel1 is the front bevel; Bevel2 the
back.) For more information, see Apply, save, or load material presets.
Applies beveled edges to the front or back of the object. Contour options are similar to those for layer effects. See
.
Lights in the form of a spherical panorama shine onto the object; choose a style of lights from the menu. Render Settings
control how object surfaces look. (See Select a render preset.) Higher Mesh Quality settings increase mesh density, improving appearance
but reducing processing speed.
The Shaded and Solid Wireframe render settings superimpose the 3D mesh on objects, revealing any mesh distortion that will distort
textures.
Readjust repoussé settings
1. Select a text layer, layer mask, or work path to which you previously applied repoussé.
2. Choose 3D > Repoussé > Edit In Repoussé.
Split repoussé meshes
By default, the Repoussé command creates a single mesh with five materials. If you want to separately control different elements (such as each
letter in a string of text), you can create separate meshes for each closed path.
If numerous closed paths exist, the resulting meshes can create highly complex 3D scenes that are difficult to edit.
1. Select a text layer, layer mask, or work path to which you previously applied repoussé.
2. Choose 3D > Repoussé > Split Repoussé Meshes.
Understanding internal constraints
Internal constraints let you improve mesh resolution in specific areas, precisely vary inflation, or poke holes in surfaces. Along a path you specify
on a repoussé object, constraint curves extend away from the object for an expansion, or toward the object for a contraction. You manipulate
these curves using constraint tools that are similar to 3D object tools.
Guarantee sufficient mesh resolution, creating smooth paths.
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