Adobe After Effects CS3 User Manual
Adobe, After effects, Professional user guide
                        Table of contents                                                                        
                Document Outline
- Contents
 - Chapter 1: Getting started
 - Chapter 2: User interface
 - Chapter 3: Planning and managing projects
- Project basics
 - Project planning and setup
- Workflow
 - Use Adobe Bridge with After Effects
 - Planning your project
 - Planning for playback from film, videotape, and DVD
 - Planning for playback on computer monitors and mobile devices
 - Working with Photoshop and After Effects
 - Working with Flash and After Effects
 - Working with Adobe Premiere Pro and After Effects
 - Work with Adobe Encore and After Effects
 - Creating an animated GIF movie
 - Cross-platform project considerations
 
 - Memory, storage, and performance
 - Plug-ins and scripts
 
 - Chapter 4: Importing
- Importing and interpreting footage items
 - Working with footage items
 - Importing from After Effects and Adobe Premiere Pro
 - Importing video and audio
- Work with the media cache
 - Types of video and film
 - About high-definition (HD) video
 - About interlaced and noninterlaced video
 - Separate video fields
 - Determine the original field order
 - Remove 3:2 or 24Pa pulldown from video
 - Import assets in Panasonic P2 format
 - Importing AAF and OMF files (Windows only)
 - Importing DDR-based footage
 - Edit audio in Adobe Soundbooth or Adobe Audition
 
 - Importing 3D image files
 - Importing still images
 - Introduction to Camera Raw
 - Navigating, opening, and saving images with Camera Raw
 - Adjusting color in Camera Raw
- Using histogram and RGB levels in Camera Raw
 - Preview highlight and shadow clipping in Camera Raw
 - White balance controls in Camera Raw
 - Adjust tone in Camera Raw
 - Fine-tune tone curves in Camera Raw
 - Clarity, Saturation, and Vibrance controls in Camera Raw
 - HSL / Grayscale controls in Camera Raw
 - Tone a grayscale image in Camera Raw
 - Adjust color rendering for your camera in Camera Raw
 - Compensate for chromatic aberration in Camera Raw
 - Compensate for lens vignetting in Camera Raw
 
 - Modifying images with Camera Raw
 - Camera Raw settings
 
 - Chapter 5: Compositions
 - Chapter 6: Views and previews
 - Chapter 7: Layers and properties
- Creating layers
 - Selecting and arranging layers
- Select layers
 - Change the stacking order for selected layers
 - About coordinate systems
 - Move layers in space
 - Align or distribute layers in 2D space
 - Trim, extend, or slip-edit a layer
 - Remove part of a layer’s duration
 - Place a layer in time
 - Arrange layers in time sequentially
 - Copy or duplicate a layer
 - Split a layer
 - Auto-Orientation options
 
 - Managing layers
- View and change layer information
 - Layer switches and columns in the Timeline panel
 - Exclude a layer from previews and final output
 - Solo a layer
 - Lock or unlock a layer
 - Work with color labels
 - Show and hide layers in the Timeline panel
 - Layer image quality
 - Continuously rasterize a layer containing vector graphics
 
 - Modify layer properties
 - Blending modes
 - Layer styles
 - Working with 3D layers
 - Cameras, lights, and points of interest
 
 - Chapter 8: Animation
- Animation basics
 - Setting, selecting, and deleting keyframes
 - Editing, moving, and copying keyframes
- Edit a keyframe in the Graph Editor
 - View or edit a keyframe value
 - Copy and paste keyframes
 - Edit keyframe values using a spreadsheet
 - Move keyframes in to another time
 - Move a keyframe to a specific time
 - Expand or contract a group of keyframes in layer bar mode
 - Move a layer duration bar but not its keyframes
 - Copy a value from a layer property that contains no keyframes
 - Change multiple keyframe values at once
 - Edit multiple keyframes in the Graph Editor
 
 - Creating and modifying motion paths
 - Assorted animation tools
 - Interpolation
 - Speed
 - Time-stretching and time-remapping
 - Animating with Puppet tools
 
 - Chapter 9: Color
- Color basics
 - Color management
- Why you should use color management
 - Color management and color profiles
 - Calibrate and profile your monitor
 - Choose a working color space and enable color management
 - Linearize working space and enable linear blending
 - Interpret a footage item by assigning an input color profile
 - Assign an output color profile
 - Enable or disable display color management
 - Simulate how colors will appear on a different output device
 - Broadcast-safe colors
 - Working with Cineon footage items
 
 
 - Chapter 10: Masks, transparency, and keying
- Transparency overview
 - Creating and importing masks
 - Working with masks and mattes
- View mask paths
 - Select masks, segments, and vertices
 - Change a mask path numerically
 - Lock or unlock masks
 - Copy, cut, save, reuse, and delete masks
 - Control mask path color
 - Mask modes
 - Adjust the edges of a mask
 - Adjust mask feather
 - About track mattes and traveling mattes
 - Convert a layer into a track matte
 - Preserve underlying transparency during compositing
 
 - Animating masks
 - Keying
 
 - Chapter 11: Text
- Creating and editing text layers
 - Formatting characters
- Using the Character panel
 - Work with fonts
 - Use smart quotes
 - Specify leading to control spacing between lines
 - Work with text fills and strokes
 - Specify kerning and tracking
 - Adjust scale or specify baseline shift
 - Change the case of text
 - Format as superscript or subscript
 - Blend overlapping characters in a text layer
 - Work with Chinese, Japanese, and Korean text
 
 - Formatting paragraphs
 - Animating text
 - Examples of text animation
- Example: Animate characters with per-character 3D properties
 - Example: Offset characters
 - Example: Animate characters with the Wiggly selector
 - Example: Animate text tracking
 - Example: Use selectors to animate specific words
 - Example: Create a write-on animation
 - Example: Animate text with multiple selectors
 - Example: Animate text position with expressions
 - Example: Animate text as a timecode display
 
 
 - Chapter 12: Drawing and painting
- Using paint tools
 - Shape layers overview
 - Creating shapes and masks
- Creating shapes and shape layers
 - Create a shape or mask by dragging with shape tools
 - Create a shape or mask the size of the layer
 - Create shapes from text characters
 - Create a Bezier shape or mask using the Pen tool
 - Convert a path between manual Bezier and RotoBezier
 - Modify a Bezier mask path or shape path
 - Copy a path from Illustrator, Photoshop, or Fireworks
 - Designate the first vertex for a Bezier path
 
 - Managing and editing shapes
 
 - Chapter 13: Motion tracking
 - Chapter 14: Effects and animation presets
 - Chapter 15: Effect reference
- Galleries of effects
- 3D Channel effects gallery
 - Blur & Sharpen effects gallery
 - Channel effects gallery
 - Color Correction effects gallery
 - Distort effects gallery
 - Generate effects gallery
 - Keying effects gallery
 - Matte effects gallery
 - Noise & Grain effects gallery
 - Paint effects gallery
 - Perspective effects gallery
 - Simulation effects gallery
 - Stylize effects gallery
 - Text effects gallery
 - Time effects gallery
 - Transition effects gallery
 - Utility effects gallery
 
 - 3D Channel effects
 - Audio effects
 - Blur & Sharpen effects
 - Channel effects
 - Color Correction effects
- Using histograms to adjust color
 - Auto Color and Auto Contrast effects
 - Auto Levels effect
 - Brightness & Contrast effect
 - Broadcast Colors effect
 - Change Color effect
 - Change To Color effect
 - Channel Mixer effect
 - Color Balance effect
 - Color Balance (HLS) effect
 - Color Link effect
 - Color Stabilizer effect
 - Colorama effect
 - Curves effect
 - Equalize effect
 - Exposure effect
 - Gamma/Pedestal/Gain effect
 - Hue/Saturation effect
 - Leave Color effect
 - Levels effect
 - Levels (Individual Controls) effect
 - Photo Filter effect
 - PS Arbitrary Map effect
 - Shadow/Highlight effect
 - Tint effect
 - Tritone effect
 
 - Distort effects
- Bezier Warp effect
 - Bulge effect
 - Corner Pin effect
 - Displacement Map effect
 - Liquify effect
 - Magnify effect
 - Mesh Warp effect
 - Mirror effect
 - Offset effect
 - Optics Compensation effect
 - Polar Coordinates effect
 - Puppet effect
 - Reshape effect
 - Ripple effect
 - Smear effect
 - Spherize effect
 - Transform effect
 - Turbulent Displace effect
 - Twirl effect
 - Warp effect
 - Wave Warp effect
 
 - Generate effects
- 4-Color Gradient effect
 - Advanced Lightning effect
 - Audio Spectrum effect
 - Audio Waveform effect
 - Beam effect
 - Cell Pattern effect
 - Checkerboard effect
 - Circle effect
 - Ellipse effect
 - Eyedropper Fill effect
 - Fill effect
 - Fractal effect
 - Grid effect
 - Lens Flare effect
 - Lightning effect
 - Paint Bucket effect
 - Radio Waves effect
 - Ramp effect
 - Scribble effect
 - Stroke effect
 - Vegas effect
 - Write-on effect
 
 - Keying effects
 - Matte effects
 - Noise & Grain effects
 - Paint effects
 - Perspective effects
 - Simulation effects
 - Stylize effects
 - Text effects
 - Time effects
 - Transition effects
 - Utility effects
 
 - Galleries of effects
 - Chapter 16: Expressions
- Working with expressions
- About expressions
 - Add, edit, and remove expressions
 - Example: Use the expression language reference to write an expression
 - Show expressions and the expression graph
 - Writing expressions for source text
 - Add comments to an expression
 - Save and reuse expressions
 - Using Expression Controls effects
 - Convert an expression to keyframes
 
 - The expression language
 - After Effects expression elements reference
- Using the expression elements reference
 - Global objects
 - Time conversion methods
 - Vector Math methods
 - Random Numbers methods
 - Interpolation methods
 - Color Conversion methods
 - Other Math methods
 - Comp attributes and methods
 - Footage attributes and methods
 - Layer Sub-objects attributes and methods
 - Layer General attributes and methods
 - Layer Properties attributes and methods
 - Layer 3D attributes and methods
 - Layer Space Transforms methods
 - Camera attributes and methods
 - Light attributes and methods
 - Effect attributes and methods
 - Mask attributes and methods
 - Property attributes and methods
 - Key attributes and methods
 - MarkerKey attributes
 
 - Expression examples
- Example: Make a layer revolve in a circle
 - Example: Rotate the hands of a clock
 - Example: Position one layer between two others
 - Example: Create a trail of images
 - Example: Create a bulge between two layers
 - Example: Fade a 3D layer’s opacity based on distance from camera
 - Example: Make a 3D layer invisible if facing away from camera
 - Example: Flip layer horizontally if facing away from camera
 - Example: Animate scale at each layer-time marker
 - Example: Start or stop wiggle at specific time
 - Example: Match camera’s focal plane to another layer
 
 
 - Working with expressions
 - Chapter 17: Rendering and exporting
- Basics of rendering and exporting
- About rendering and exporting
 - Supported output formats
 - Render and export a movie using the render queue
 - Work in the Render Queue panel
 - Rendering and exporting movies using QuickTime components
 - Render with OpenGL
 - Collect files in one location
 - Specify file names and locations for rendered output
 - Work with render settings
 - Work with output module settings
 - Use a post-render action
 
 - Rendering and exporting to Flash formats
 - Rendering and exporting still images and still-image sequences
 - Exporting project information to other Adobe applications
- Export an After Effects project to Adobe Premiere Pro
 - About Dynamic Link (Production Premium only)
 - Saving and Dynamic Link (Production Premium only)
 - Managing performance and Dynamic Link (Production Premium only)
 - Color and Dynamic Link (Production Premium only)
 - Link to a new composition with Dynamic Link (Production Premium only)
 - Link to an existing composition with Dynamic Link (Production Premium only)
 - Delete a dynamically linked composition or clip (Production Premium only)
 - Edit a dynamically linked composition in After Effects (Production Premium only)
 - Offline compositions and Dynamic Link (Production Premium only)
 
 - Encoding and compression options for movies
- Format options and export settings
 - About the Adobe Media Encoder
 - About MPEG
 - Filter options for encoding
 - Video options for encoding
 - Audio options for encoding
 - Alternates and Audiences options for encoding
 - Others options for encoding
 - Media Encoder MPEG multiplexer preset options
 - Add XMP metadata to an exported file
 - Preview a movie on a virtual mobile device using After Effects
 - About compression of movie files
 - About data rate
 - Specify QuickTime compression settings
 - Specify Video for Windows compression options
 - Render a composition to OMF (Windows only)
 
 - Automated rendering and network rendering
 - Converting movies
 - Reviewing movies with Clip Notes comments
 
 - Basics of rendering and exporting
 - Chapter 18: Keyboard shortcuts
- Using and modifying keyboard shortcuts
- Shortcuts, general
 - Shortcuts for working with projects
 - Shortcuts for working with preferences
 - Shortcuts for panels, viewers, workspaces, and windows
 - Shortcuts for activating tools
 - Shortcuts for working with compositions and the work area
 - Shortcuts for working with previews
 - Shortcuts for time navigation
 - Shortcuts for working with footage
 - Shortcuts for using and modifying views
 - Shortcuts for effects and animation presets
 - Shortcuts for working with layers
 - Shortcuts for showing properties in the Timeline panel
 - Shortcuts for modifying properties
 - Shortcuts for 3D layers
 - Shortcuts for keyframes
 - Shortcuts for working with text
 - Shortcuts for working with masks
 - Shortcuts for working with paint tools
 - Shortcuts for working with shape layers
 - Shortcuts for working with markers
 - Shortcuts for motion tracking
 - Shortcuts for saving, exporting, and rendering
 
 
 - Using and modifying keyboard shortcuts
 - Index
 

