Create 3d animations – Adobe Photoshop CC 2014 v.14.xx User Manual
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Note:
Plane
Two-Sided Plane
Cylinder
Sphere
Note:
If you use an RGB image as input when creating a mesh, the green channel is used to generate the depth map.
3. (Optional) Make adjustments to the grayscale image if necessary to limit the range of lightness values.
4. Choose 3D > New Mesh From Grayscale, and then select a mesh option.
Applies depth map data to a planar surface.
Creates two planes reflected along a central axis and applies depth map data to both planes.
Applies depth map data outward from the center of a vertical axis.
Applies depth map data radially outward from a center point.
Photoshop creates a 3D layer containing the new mesh. It also creates Diffuse, Opacity, and Planar Depth Map texture maps for the 3D object,
using the original grayscale or color layer.
You can reopen the Planar Depth Map as a Smart Object at any time and edit it. When you save it, the mesh is regenerated.
The Opacity texture map does not appear in the Layers panel, because that map uses the same texture file as the Diffuse map (the original
2D layer). When two texture maps reference the same file, the file appears only once in the Layers panel.
Create 3D animations
Using the Photoshop Animation timeline, you can create 3D animations that move a 3D model through space and change the way it displays over
time. You can animate any of the following properties of a 3D layer:
3D object or camera position. Use the 3D position or camera tools to move the model or 3D camera over time. Photoshop can tween frames
between position or camera movements to create smooth motion effects.
3D render settings. Change render modes, with the ability to tween transitions between some render modes. For example, change Vertices
mode gradually to Wireframe over time, to simulate the sketching-in of a model’s structure.
3D cross section. Rotate an intersecting plane to display a changing cross section over time. Change cross section settings between frames
to highlight different model areas during an animation.
For high quality animations, you can render each animation frame using the Render for Final Output render setting. See Change rendering effects.
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