Adobe Photoshop CC 2014 v.14.xx User Manual
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Face Style
Solid
Unlit Texture
Flat
Constant
Bounding Box
Normals
Depth Map
Paint Mask
Texture
A. Default (Quality set to Interactive) B. Default (Quality set to Ray Traced and ground plane visible) C. Bounding Box D. Depth Map E. Hidden
Wireframe F. Line Illustration G. Normals H. Paint mask I. Shaded Illustration J. Shaded Vertices K. Shaded Wireframe L. Solid Wireframe M.
Transparent Bounding Box Outline N. Transparent Bounding Box O. Two-Sided P. Vertices Q. Wireframe
The Two-Sided preset applies only to cross sections, displaying a solid model on one half of the section, and a wireframe on the other.
Customize render settings
1. At the top of the 3D panel, click the Scene button
.
2. To the right of the Render Settings menu, click Edit.
3. (Optional) To see the effect of new settings as you make changes, select Preview. Or, deselect this option to slightly improve
performance.
To specify unique settings for each half of a cross section, click the cross section buttons at the top of the dialog box.
4. Enable Face, Edge, Vertex, Volume, or Stereo rendering by clicking the checkboxes on the left side of the dialog box. Then adjust the
related settings below.
For information about Volume options, used primarily with DICOM images, see
Face options
Face options determine how model surfaces appear.
Draws surfaces using any of these methods:
Draws without shadows or reflections using the GPU on an OpenGL video card.
Draws without lighting, instead displaying only the selected Texture option. (Diffuse is selected by default.)
Applies the same surface normal for all vertices in a face, creating a faceted look.
Replaces textures with currently specified color.
To adjust face, edge, or vertex color, click the Color box.
Displays boxes reflecting the outermost dimensions of each component.
Displays X, Y, and Z components for surface normals in different RGB colors.
Displays a gray model, using luminosity to reveal depth.
Displays paintable regions as white, oversampled regions in red, and undersampled regions in blue. (See
When Face Style is set to Unlit Texture, specifies the texture map. (See 3D Materials settings.)
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