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Animating text with keyframes – Apple Motion 4 User Manual

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For example, you can apply an Orbit Around behavior to a text layer and assign a target
object that is offset in Z space. With Affect Subobjects selected and all three axes (X, Y,
and Z) enabled in the Orbit Around behavior, the text characters circle about the target
object in X, Y, and Z space.

When the Face Camera checkbox is selected (in the Text Layout pane), the text characters
actively face the camera if the camera or text is rotated.

Tip: When working with text in a 3D project, especially text that moves close to the
camera, set the Render Quality in the View pop-up menu or the View pull-down menu
to Best before exporting (choose View > Render Quality > Best). Use Normal when working
in your project, as Best mode dramatically slows your project’s interactivity. You can also
set the Render Quality on export in the Export Options dialog: Choose Export, click Options,
then choose Best from the Render Quality pop-up menu. To customize an export, turn
off the “Use current project and canvas settings” checkbox.

For more information about 3D effects in Motion, see

3D Compositing

.

Animating Text with Keyframes

You can create keyframes for most of the text parameters. As with all layers in Motion,
there are two ways to create keyframes: the Record button in the transport controls or
the Animation menu in the Inspector.

Note: Most text behaviors automatically animate the text parameters without creating
keyframes. For example, when the Tracking behavior is applied to text, the tracking occurs
at the rate specified in the behavior. For more information, see

Text Animation and Text

Sequence Behaviors

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Chapter 14

Animating Text