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Deleting custom behaviors, Moving behaviors among different computers – Apple Motion 4 User Manual

Page 436

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To move a behavior to a custom folder in the Behaviors category

µ

Drag the behavior to the new folder in the Library sidebar.

The custom preset is added to the new folder and to the All subcategory.

To move a behavior to a custom folder in a Behaviors subcategory

µ

Drag the behavior to the new folder in the Behaviors subcategory in the Library stack.

The custom preset is added to the new folder and to the All subcategory.

Deleting Custom Behaviors

Custom behaviors can easily deleted from your system, if necessary.

To delete a custom behavior

µ

In the Library stack, Control-click the custom behavior, then choose Move to Trash from
the shortcut menu.

To delete a custom folder from a subcategory in the Library stack

µ

Control-click the folder in the Library stack, then choose Move to Trash from the shortcut
menu.

Note: You can also delete the folder from the Finder. The folder is stored in the
/Users/username/Library/Application Support/Final Cut Studio/Motion/Library/ folder.

Important:

Deleting a custom object or folder cannot be undone.

To delete a custom folder from a category in the Library sidebar

µ

In the Finder, navigate to the /Users/username/Library/Application
Support/Final Cut Studio/Motion/Library/ folder, Control-click the folder, then choose
Move to Trash from the shortcut menu.

Moving Behaviors Among Different Computers

Each customized behavior you drag into the Motion Library is saved as a separate file in
the /Users/username/Library/Application Support/Final Cut Studio/Motion/ folder on your
computer. For example, a saved custom behavior named My Motion Path in the Favorites
folder of the Library appears in the /Users/username/Library/Application
Support/Final Cut Studio/Motion/Library/Favorites/ folder.

Items that are saved to the Library appear in the Finder with a .molo extension (“Motion
Library object“). These items cannot be opened from the Finder.

436

Chapter 9

Using Behaviors