Texture screen – Apple Motion 4 User Manual
Page 1049
HUD Controls
The HUD contains the following controls: Rotation, Speed, Perspective, Glow, and Glow
Color.
Texture Screen
This filter uses a source object specified by the Map Image parameter to screen the target.
The source object used can be any image, movie, or shape you want.
By default, Texture Screen behaves as if there were a black image applied to the Map
Image well, which makes the target appear desaturated and washed out.
To learn how to add an object to the Map Image well, see
This filter causes rasterization in 3D groups.
Original image
Texture Screen filter applied, circle image
Parameters in the Inspector
Map Image:
An image well that displays a thumbnail of the map chosen to generate the
screen.
Center:
Sets the position of the center of the texture screen.
Angle:
Sets the angle at which the texture screen is placed.
Skew:
Sets the amount of skew applied to the map image.
Stretch:
Sets the amount of stretch applied to the map image.
Scale:
Sets the scale applied to the map image.
Contrast:
Sets the amount of contrast applied to the image by the screen.
Threshold:
Sets the threshold of brightness of the background image used to determine
the brightness of the luminance map.
Noise Contrast:
Sets the amount of contrast added to the noise.
Noisiness:
Sets the amount of noise.
Mix:
Sets what percentage of the original image is blended with the filtered image.
1049
Chapter 16
Using Filters