Apple Motion 4 User Manual
Page 699
• Box: This option is available when the 3D checkbox is selected in the Replicator tab.
Elements are positioned in a three-dimensional cube along the replicator outline, or
on its surface in a tile or random fill pattern. Using the onscreen controls (with the
Adjust Item tool), you can specify the size and location of the rectangle. Drag the front
horizontal edge to adjust height; drag the front vertical edge to adjust width; drag a
back edge to adjust depth; drag a front corner to simultaneously adjust the width and
height. To reposition the replicator, drag in the replicator (but not on an edge or corner
point). Depending on the selected Arrangement, the Box shape displays additional
parameters. In the following image, the box’s Arrangement is set to Tile.
• Sphere: This option is available when the 3D checkbox is selected in the Replicator tab.
Elements are positioned in a three-dimensional sphere along the replicator outline, or
on its surface in a tile or random fill pattern. Using the onscreen controls (with the
Adjust Item tool), you can specify the radius and location of the circle. Drag the outline
of the sphere to adjust its radius; drag within the sphere to reposition it in the Canvas.
When Sphere is selected, the Arrangement parameter becomes available. Depending
on the selected Arrangement, the Sphere shape displays additional parameters.
Arrangement:
The Arrangement pop-up menu is available when Shape is set to Rectangle,
Circle, Image, Box, or Sphere. Specifies the layout of the elements in the selected shape.
The arrangement options are:
• Outline: Elements are positioned along the edge of the shape.
• Tile Fill: Elements are positioned in a tiled pattern of rows and columns within the circle,
rectangle, image, box, or sphere pattern. You can specify the number of columns and
rows, as well as the Tile Offset.
• Random Fill: Positions elements randomly from within circle, sphere, rectangle, or box.
Shape Source:
This parameter is available only when Shape is set to Geometry. Allows
you to load a shape object as the source for the replicator pattern. To set the shape source
for the replicator, drag a shape from the Layers tab or Timeline layers list to the Shape
Source well.
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Chapter 12
Using the Replicator