Parallelogram tile, Perspective tile – Apple Motion 4 User Manual
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Mix:
Sets what percentage of the original image is blended with the filtered image.
HUD Controls
The HUD contains the following controls: Horizontal Offset and Vertical Offset.
Parallelogram Tile
Simulates looking through a kaleidoscope with facets made of parallelograms. It is not
automatically animated, but by animating the Angle parameter you can simulate the
effect of twisting the kaleidoscope to rotate the image pattern.
This filter causes rasterization in 3D groups.
Original image
Parallelogram Tile applied
Parameters in the Inspector
Center:
Sets the position of the origin of the parallelogram tiles.
Angle:
Sets the angle of rotation of the panels.
Acute Angle:
Sets the acute angle at which the parallelogram sides meet.
Tile Size:
Sets the size of the panels.
Mix:
Sets what percentage of the original image is blended with the filtered image.
HUD Controls
The HUD contains the following controls: Angle, Acute Angle, and Tile Size.
Perspective Tile
Endlessly tiles an image, mapping it onto a grid that can be positioned in simulated 3D
space. Can create an endlessly repeating video wall stretching off into the distance.
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Chapter 16
Using Filters