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3d workspace and views, Views – Apple Motion 4 User Manual

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3D Workspace and Views

In a 3D workspace, everything is seen from the viewpoint of a camera. The default views
presented in the 3D workspace are reference cameras that can be used and manipulated
to help place and animate objects but are not used for rendering output. If you wish to
render specifically from one of the camera views, you must create a scene camera. For
more information on cameras, see

Cameras

.

Views

There are several different view layouts, with each layout consisting of an arrangement
of viewports. But each layout works exactly the same as another, and the views are
manipulated in precisely the same way no matter how many views there are. Each viewport
displays the scene from the point of view of a camera. Reference camera views have a
specific default position and orientation.

There are two types of default reference cameras:

• Orthogonal

• Perspective

An orthogonal camera views the scene by looking straight down one of the world axes:
X, Y, or Z. The default orthogonal “cameras” do not actually appear in the Layers tab,
Timeline, or Canvas. The Front and Back cameras look straight down the Z axis. The Top
and Bottom cameras look straight down the Y axis. The Left and Right cameras look
straight down the X axis.

Orthogonal camera view with no rotation

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Chapter 18

3D Compositing