Apple Motion 4 User Manual
Page 401
• Particles behaviors are specifically designed to be applied to a particle emitter or cells
within particle systems. These behaviors affect how individual particles are animated
over the duration of their life. For more information, see
• Replicator behaviors are specifically designed to be applied to a replicator or cells within
the replicator. These behaviors affect how the replicator cell parameters are animated
over their pattern. For example, you can create an animation that travels over the
replicator pattern in which each cell goes from 0 percent opacity to 100 percent. For
more information, see
Using the Sequence Replicator Behavior
.
• Retiming behaviors are applied directly to footage and cloned layers (or groups) in order
to create hold frames, reverse the footage, change the speed of the footage, create
strobe frames or stutter, or scrub the footage. These behaviors are applied to the footage
objects in the Layers tab, not in the Media tab. For more information, see
.
• Shape behaviors are specifically designed to be applied to a shape or mask. Shape
behaviors affect the individual vertices of a shape or mask. For example, applying the
Randomize behavior randomly animates the control points (or tangents, or both) on
the shape. For more information, see
.
• Simulation behaviors perform one of two tasks. Some Simulation behaviors, such as
Gravity, animate the parameters of an object in a way that simulates a real-world
phenomenon. Other Simulation behaviors, such as Attractor and Repel, affect the
parameters of one or more objects surrounding the object to which they’re applied.
These behaviors allow you to create some very sophisticated interactions among
multiple objects in your project with a minimum of adjustments. As with the Basic
Motion behaviors, Simulation behaviors also affect specific object parameters. Examples
include Attractor, Gravity, and Repel. Simulation behaviors can be applied to cameras
and lights. For more information, see
• Text behaviors animate text parameters to create various animated effects. Examples
include Scroll Up, which causes text to move vertically for scrolling titles or credits, and
Type On, which reveals text letter by letter. For more information, see
and
.
For an introduction to using and applying behaviors, see
. For more detailed information on how to manipulate behaviors in a project,
see
.
Note: Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text behaviors
are discussed in their respective chapters.
For step-through examples of using behaviors, see
401
Chapter 9
Using Behaviors