Apple Motion 4 User Manual
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The Library contains the following categories:
• Behaviors: Contains the Audio, Basic Motion, Camera, Motion Tracking, Parameter,
Particles, Replicator, Retiming, Shape, Simulations, Text Animation, and Text Sequence
behaviors. Different kinds of behaviors can only be applied to specific types of objects.
For example, Text Animation and Text Sequence behaviors can only be applied to text.
For more information on how to apply behaviors, see
.
• Filters: Contains all filter effects divided into individual subcategories. Third-party FxPlug
filters will appear in the category to which they belong. Most filters can be applied to
any layer (text, images, shapes, footage, particles, and so on) or mask in your project.
For more information on filters, see
.
• Image Units (Filters): Contains all of the processing plug-ins based on core image
processing that are installed on your computer.
• Generators: Contains a selection of checkerboards, noise patterns, color rays, animated
text objects, and other computer-generated elements for use in your projects. For more
information on generators, see
• Image Units (Generators): Contains all of the generators based on core image processing
that are installed on your computer.
• Particle Emitters: Contains a selection of preset particle systems organized into
subcategories. For more information on the particle systems presets, see
.
• Replicators: Contains a selection of preset replicators organized into subcategories. For
more information on the preset replicators, see
Using the Replicator Library Presets
.
• Shapes: Contains a collection of preset shapes. Shapes are added to a project like other
Library elements.
• Gradients: Contains a selection of preset gradients that can be applied to shapes or
text. You can drag the gradient directly to a shape or text, or select the shape or text
in the project first, select the gradient in the Library, then click Apply.
• Fonts: Contains all of the fonts available on your system. It includes both TrueType and
Type 1 fonts. You can drag the font directly to text in the project, or select the text in
the project first, select the font in the Library, then click Apply. For more information
on changing fonts in this browser, see
• LiveFonts: Contains all of the LiveFonts currently installed on your computer. LiveFonts
can only be applied to text. For more information, see
• Text Styles: Contains a collection of preset type styles that can be applied to text. You
can drag the text style directly to text in the project, or select the text in the project
first, select the text style in the Library, then click Apply. Text styles also appear in the
Text Inspector. For more information, see
Using and Creating Preset Text Styles
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Chapter 2
The Motion Interface