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Apple Final Cut Pro 7 User Manual

Page 1190

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You don’t need to add a keyframe this time because, once a single keyframe has been
added to a parameter, new keyframes are automatically added each time you move the
clip to a new position.

You should see a line in the Canvas indicating the interpolated motion path between the
starting and ending keyframes.

Ending keyframe

6

To see the effect, remove the wireframe in the Canvas by choosing Image from the View
pop-up menu, move the playhead to the beginning of the clip, then play the sequence.

While you may see only a rough approximation of the final motion effect, you can still
see it without rendering. To see the effect at higher resolution, render it and then play
the sequence.

Tip: If the image looks “blocky” after rendering, choose High from the RT pop-up menu
in the Timeline and render the clip again.

To create a more realistic camera move, you may also want to smooth the motion at the
beginning and the end of the motion path, so that the camera starts slowly, reaches full
speed, and then slows down as it reaches the second keyframe.

To smooth the speed at the starting and ending points of a motion path

1

Choose Mark > Previous > Keyframe until the playhead is over the starting keyframe of
your clip. (You can also press Option-K.)

If you navigate too far past the starting keyframe, you can navigate back by choosing
Mark > Next > Keyframe (or pressing Shift-K).

2

In the Canvas, Control-click the starting keyframe and choose Ease In/Ease Out from the
shortcut menu.

The keyframe now has a velocity handle.

3

Drag the velocity handle away from the starting keyframe to adjust the acceleration at
the beginning of the motion path.

1190

Chapter 70

Working with Freeze Frames and Still Images