Apple Final Cut Pro 7 User Manual
Page 116

To play a clip in the Viewer or a sequence in the Canvas
1
Open a clip in the Viewer or make the Canvas or Timeline active.
2
Do one of the following:
• Choose Mark > Play > Forward (or press L).
• Click the Play button.
• Press the Space bar.
To stop playback, press the Space bar or click the Play button again.
You can navigate backward at 1x (normal) speed, for instance, if you want to search for
precise locations to set your In and Out points.
To play media in reverse
1
Open a clip in the Viewer or make the Canvas or Timeline active.
2
Do one of the following:
• Choose Mark > Play > Play Reverse (or press J).
• Shift-click the Play button.
• Press Shift-Space bar.
Once you set In and Out points for a clip to define what part you want to use in your
sequence, you may want to review the In and Out points. You can use the Play In to Out
feature so that playback starts precisely at the In point and stops at the Out point, to
make sure that the edit points are exact. This is useful if you’re editing dialogue and you
want to make sure you’re cutting on the proper sound at each of your edit points. You
may also want to use this feature if you’re matching action and want to make sure you’re
starting and ending at the right frames.
To play a clip or sequence between In and Out points
1
Open a clip in the Viewer or make the Canvas or Timeline active.
2
Do one of the following:
• Choose Mark > Play > In to Out, or press Shift-Backslash (\).
• Click the Play In to Out button.
If you want to preview how the cut you’ve made at the Out point will play, you can play
to the Out point. This is useful because it quickly shows you if you’ve left out a frame, or
if you need to shave off more frames. For example, if you’re editing dialogue, you can
make sure you cut out on the very last frame of a pause at the end of an “s” sound, while
leaving out an “i” sound that follows in the actor’s next sentence.
To play a clip from the current position of the playhead to the Out point
1
Open a clip in the Viewer or make the Canvas or Timeline active.
116
Chapter 8
Navigating and Using Timecode in the Viewer and Canvas