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Card dance effect – Adobe After Effects User Manual

Page 559

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Light Position

Light Depth

Ambient Light

Diffuse Reflection

Specular Reflection

Highlight Sharpness

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Note:

Specifies the position of the light in x,y space. To position the light interactively, Alt-drag (Windows) or Option-drag (Mac OS) the

effect point for the light.

Specifies the position of the light in z space. Negative numbers move the light behind the layer.

Distributes light over the layer. Increasing this value adds an even illumination to all objects and prevents shadows from being

completely black. Setting Ambient Light to pure white and setting all other light controls to 0 makes the object fully lit and eliminates any 3D
shading from the scene.

Material controls

The Material controls specify reflection values.

Gives objects form-defining shading. Shading depends on the angle at which the light strikes the surface and is independent

of the position of the viewer.

Takes into account the position of the viewer. It models the reflection of the light source back to the viewer. It can create the

illusion of shininess. For realistic effects, you can animate this control by using higher and higher values to mask the transition from filtered to
nonfiltered versions of the layer.

Controls shininess. Shiny surfaces produce small, tight reflections, whereas duller surfaces spread the highlight into a larger

region. Specular highlights are the color of the incoming light. Because light is typically white or off-white, broad highlights can desaturate an
image by adding white to the surface color.

In general, use the following process to adjust lighting: Set Light Position and Diffuse Reflection to control the overall light level and shading in
a scene. Then adjust Specular Reflection and Highlight Sharpness to control the strength and spread of highlights. Finally, adjust Ambient Light
to fill in the shadows.

Card Dance effect

For information on properties shared by several of the Simulation effects, see

Common Lighting controls and Material controls

.

This effect creates the appearance of card choreography by dividing layers into numerous cards and then controlling all geometric aspects of the
cards by using a second layer. For example, Card Dance can simulate an extruded pin sculpture, a crowd doing the wave, or letters floating on the
surface of a pond.

Chris Zwar provides an example project on

his website

that uses the Card Dance effect and a shape layer with the Repeater operation to simulate

a halftone color separation for any image or video.

This effect works with 8-bpc color.

Original (upper-left), and with rotation adjusted using Camera Position controls (lower-left) and Corner Pin controls (lower-right)

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