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Simulation effects – Adobe After Effects User Manual

Page 558

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Simulation effects

Note:

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Light Type

Light Intensity

Light Color

Common Lighting controls and Material controls
Card Dance effect
Caustics effect
Foam effect
Particle Playground effect
Shatter effect
Wave World effect

Third-party effects in this category included with After Effects:

CC Ball Action effect

CC Bubbles effect

CC Drizzle effect

CC Hair effect

CC Mr. Mercury effect

CC Particle Systems II effect

CC Particle World effect

CC Pixel Polly effect

CC Rainfall effect (CS6 or later)

CC Scatterize effect

CC Snowfall effect (CS6 or later)

CC Star Burst effect

Existing projects with CC Rain and CC Snow will still render, but are obsolete effects. CC Rainfall and CC Snowfall are the newer versions.

See Third-party plug-ins included with After Effects.

Common Lighting controls and Material controls

Several of the Simulation effects have some common controls. The Card Wipe effect also shares many controls with the Card Dance effect.

Lighting controls

Specifies which type of light you want to use. Distant Source simulates sunlight and casts shadows in one direction, where all the light

rays strike the object from virtually the same angle. Point Source is similar to a light bulb and casts shadows in all directions. First Comp Light
uses the first light layer in the composition, which can use a variety of settings.

Specifies the power of the light. The higher the value, the brighter the layer. Other lighting settings affect the overall light intensity

as well.

Specifies the color of light.

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