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Adobe After Effects User Manual

Page 550

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Rows & Columns

Rows

Columns

Note:

Card Scale

Flip Axis

Flip Direction

Flip Order

Gradient Layer

Timing Randomness

Camera System

X Rotation, Y Rotation, Z Rotation

X, Y Position

Z Position

Focal Length

Transform Order

Upper Left Corner, Upper Right Corner, Lower Left Corner, Lower Right Corner

Specifies the interaction of the numbers of rows and columns. Independent makes both the Rows and Columns sliders active.

Columns Follows Rows makes only the Rows slider active. If you choose this option, the number of columns is always the same as the number of
rows.

The number of rows, up to 1000.

The number of columns, up to 1000, unless Columns Follows Rows is selected.

Rows and columns are always evenly distributed across a layer, so unusually shaped rectangular tiles don’t appear along the edges of a

layer, unless you’re using an alpha channel.

The size of the cards. A value smaller than 1 scales the cards down, revealing the underlying layer in the gaps. A value greater than

1 scales the cards up, creating a blocky mosaic as they overlap each other.

The axis around which each card flips.

The direction in which the cards flip around their axes.

The direction in which the transition occurs. You can also use a gradient to define a custom flip order: Cards flip first where the

gradient is black and last where the gradient is white.

The gradient layer to use for the Flip Order. You can use any layer in the composition.

Randomizes the timing of the transition. If this control is set to 0, the cards flip in order. The higher the value, the more

random the order in which the cards flip.

Whether to use the effect’s Camera Position properties, the effect’s Corner Pins properties, or the default composition camera

and light positions to render 3D images of the cards.

Camera Position controls

Rotate the camera around the corresponding axis. Use these controls to look at the cards from the top, side,

back, or any other angle.

Where the camera is positioned in x,y space.

Where the camera is positioned along the z axis. Smaller numbers move the camera closer to the cards, and larger numbers move

the camera away from the cards.

The distance from the camera to the image. Smaller numbers zoom in.

The order in which the camera rotates around its three axes, and whether the camera rotates before or after it’s positioned

using the other Camera Position controls.

Corner Pins controls

Corner Pinning is an alternative camera control system. Use it as an aid for compositing the result of the effect into a scene on a flat surface that is
tilted with respect to the frame.

Where to attach each of the corners of the layer.

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