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Adding a generator – Apple Motion 3 User Manual

Page 966

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966

Chapter 11

Working with Generators

Like all other objects in Motion, generators can be moved, rotated, duplicated, copied
and pasted, and animated. Generators can be reordered and set to different blend
modes. Also, like other objects, you can apply behaviors to generators and apply
Parameter behaviors to the parameters of a generator. You can also apply filters to
generators, or use a generator as the source for a particle cell.

The following sections discuss adding a generator to a project, the different types of
generators, modifying and animating a generator, and saving a modified generator to
the Library. Applying a Parameter behavior to a generator is also discussed. Two
generators are used in the following examples: the Checkerboard and the Star
generators. All generators are modified, animated, and saved in the same manner. The
best way to see what generators can do is to simply experiment with their various
parameters.

Note: Performance may slow drastically when using generators in projects with large
resolutions and with better render-quality settings.

Adding a Generator

This section provides a quick introduction to adding a generator to a project. For a
description of each generator, see “

Generator Types

” on page 967.

To add a generator to a project:

1

In the Library, click the Generators category.

2

In the stack, click a generator.

The generator preview appears in the Preview area. If the generator is animated, such
as Swirly, the generator plays in the Preview area. You can click the Play/Pause button
to stop playback of the generator preview.

3

Drag the generator to your project.

Like all other objects, you can add the generator to your project by dragging it to the
Canvas, the Layers tab, or the Timeline.

The generator and its HUD appear in your project. (If the HUD in not visible, press F7.)
The HUD contains a subset of the complete controls that appear in the Generator tab
of the Inspector.

Play/Pause button