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Apple Motion 3 User Manual

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Chapter 10

Using Filters

Underwater

Applies an animated distortion to your object, as if it is being viewed through water.
This filter causes rasterization in 3D groups.

Parameters in the Inspector

Size: Sets the size of the ripples in the water. The smaller the number, the more ripples
there are in the water simulation. Values range between 0 and 10.

Speed: Sets the speed at which the distortion is animated. Values range from 0 to 2.

Refraction: Sets the amount that the image is distorted. Values range from 0 to 200.

Mix: Sets what percentage of the original image is blended with the filtered image.
Values range from 0 to 100%.

HUD Controls
The HUD contains the same controls as the Inspector.

Wave

Distorts the object to simulate waves oscillating across it. The wave filter is not
automatically animated, but you can animate the Offset parameter to animate the
effect of waves causing the image to undulate.

Original image

Underwater filter applied