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Anatomy of a replicator – Apple Motion 3 User Manual

Page 755

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Chapter 9

Using the Replicator

755

You can replicate nearly any layer in Motion, including images, shapes, text, movies,
and image sequences. You cannot replicate a particle emitter or replicator layers. Each
element that is created is essentially a duplicate of the source layer. Unlike the particles
of a particle system, however, the elements are not animated over time by default.

The layer you use as the source for a replicator’s cells helps determine the look of the
replicator pattern. A single replicator can contain multiple source layers, resulting in
different cells in the same pattern and arrangement.

Replicators take advantage of Motion’s 3D capabilities. Certain replicator shapes are
inherently 3D, and others can have points that exist in 3D space. Additionally, behaviors
applied to a replicator can pull pattern elements out of a plane. For more information
on using replicators in 3D, see “

Using Replicators in 3D

” on page 780.

Anatomy of a Replicator

When you replicate a layer, two new layers appear in the Layers tab:
 A replicator layer that controls the onscreen pattern as a whole
 A cell layer that controls the individual elements in the pattern

Layer (paw print) prior to becoming replicated

Layer (paw print) replicated in wave pattern

Single source layer (paw print)

Two source layers (paw print and text)