Using gestures – Apple Motion 3 User Manual
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Appendix D
Using Gestures
Using Gestures
The following illustration shows the basic gesture anatomy. The green dot represents
the start of the gesture, the blue arrow is the direction of your gesture, and the red dot
the end of the gesture. Draw the gesture on the tablet, with your pointer in the Motion
Canvas or Timeline.
Modifier Keys
Many gestures have additional functionality when used in combination with a key on
the keyboard. In the following tables, if a gesture has an entry in the Modifier keys
column, it has additional functionality that is accessed by using a shortcut key. For
example, if you have the Control key set as the gesture trigger, and you draw the play
forward gesture, the project plays forward from the current time. If you press
Control-Shift and draw the play forward gesture, the project plays from the start of the
project.
The Motion Gestures
The following tables describe the available Motion gestures and their modifier keys,
where applicable.
Note: There is no defined minimum or maximum scale for the gestural input. The
tolerance is defined by the Inkwell technology. However, the size at which certain
gestures are drawn may affect the result of the gesture. For example, when using the
“fit to fill” zoom gesture and you draw a large circle, the zoom amount is small. If you
draw a small circle, the zoom is large.
Playback Control Gestures
Use the gestures described in the following table for controlling playback.
Gesture end position
Direction of movement
Gesture start position
Gesture
Description
Modifier keys
Advance one frame.
To advance in increments of 10
frames, press Shift.
Go back one frame.
To go back in increments of 10 frames,
press Shift.