Third-party filters, Image units (filters), Generators – Apple Motion 3 User Manual
Page 229: Image units (generators), Particle emitters, Replicators

Chapter 2
Creating and Managing Projects
229
For more information about behaviors, see “
” on page 369. For more
information about filters, see “
Third-Party Filters
If you’ve installed third-party filters on your computer, they appear in this category,
ready for use.
Image Units (Filters)
The Image Units category appears in the Motion Library if you are running Mac OS X
10.4 or later. Motion supports the operating system’s Core Image Units (filters).
Generators
Generators are user-customizable computer-generated objects that can be used to
create a variety of graphic elements. When you add a generator to your project, it
automatically adapts to the frame size and frame rate of the project. Generators also
have infinite duration, so they can play as long as necessary.
Generators have all the property parameters belonging to other objects. Properties
specific to each generator also appear in the Generator tab of the Inspector whenever a
generator is selected. You can also save customized versions of generators in the
Library for future use.
For more information about the generators available in Motion, see “
Image Units (Generators)
The Image Units category appears in the Motion Library if you are running Mac OS X
10.4 or later. Motion supports the operating system’s Core Image Units (generators).
Particle Emitters
Several categories of pre-made particle emitters let you quickly add effects ranging
from simulations of smoke, fire, and explosives, to animated abstract textures that you
can use in different ways. All of Motion’s pre-made particle systems can be customized
once you add them to your project.
For more information about using particle systems, see “
Replicators
Several categories of pre-made replicators let you quickly add background, transitional,
or other types of animated patterns. All of Motion’s pre-made replicators can be
customized once you add them to your project.
For more information about using the replicator, see “