Apple Motion 3 User Manual
Page 807

Chapter 9
Using the Replicator
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 Animate: This pop-up menu allows you to change the interpolation for animated 3D
rotation channels. By default, Method is set to Rotate.
Note: The Angle parameter must be keyframed for the Method parameter options to
have any effect.
 Use Rotation: This is the default interpolation method. Pattern elements rotate
from their start rotation to their final rotation. Depending on the animation, the
elements may twist this way and that before reaching their final orientation (the
last keyframed value). For example, if the X, Y, and Z Angle parameters are
animated from 0 degrees to 180 degrees in a project, the elements rotate on all
axes before reaching their final orientation.
 Use Orientation: This interpolation method provides for smoother interpolation
but does not allow multiple revolutions. It interpolates between the pattern
elements’ start orientation (first keyframe) to their end orientation (second
keyframe).
For more information about the Animate parameter, see “
Angle End: Specifies (in degrees) the rotation of the replicator elements at the end of
the pattern. The angle value of the elements at the end of the pattern equals the Angle
value (start) plus the Angle End value. For example, if Angle is set to 0 degrees and
Angle End set to 90 degrees, the elements are not rotated at all at their origin, and are
rotated by 90 degrees at the end of the pattern.
Using the default dial or value slider (when the disclosure triangle is closed), the Z
angle is affected. To individually modify the rotation of the pattern elements about the
X, Y, and Z axes, click the disclosure triangle. For information on the Method parameter,
see the Angle parameter description, above.
Line replicator (Origin set to Start Point) with
Angle value of 0 and Angle End set to 0
Line replicator (Origin set to Start Point) with
Angle value of 0 and Angle End set to 90