Apple Motion 3 User Manual
Page 5

Contents
5
Creating Graphics and Animations for Particle Systems
Advanced Particle System Controls
Animating Objects in Particle Systems
Applying Filters to Particle Systems
Saving Custom Particle Effects to the Library
Applying Masks to the Replicator
Animating Replicator Parameters
Using the Sequence Replicator Behavior
Using Behaviors with Replicators
Applying Filters to Replicators
Saving Custom Replicators to the Library
Working with Third-Party Filters
The Difference Between Shapes, Paint Strokes, and Masks
Illustrating Using the Shape Tools
Shape Parameters in the Inspector
Saving Shapes and Shape Styles
Masking Layers to Create Transparency