Apple Motion 3 User Manual
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370
Chapter 5
Using Behaviors
There are 11 different kinds of behaviors in Motion.
 Audio behaviors are applied to audio files to create simple audio effects, such as fade-
ins and fade-outs, pans, and fly-bys. There is also a separate Audio Parameter
behavior that can be applied to the parameters of nearly any object. For more
information on Audio behaviors, see “
 Basic Motion behaviors are among the simplest behaviors. They animate specific
parameters of the object to which they are applied. Some affect position while
others affect scale or rotation. Examples include Fade In/Fade Out, Spin, and Throw.
All of the Basic Motion behaviors can be applied to images and clips, particle
emitters, shapes, text, and so on. Most of the Basic Motion behaviors can be applied
to cameras and lights.
 Camera behaviors are specifically designed to be applied to a camera in a 3D project
and create basic camera moves such as dolly moves, panning, and zooming. For
more information on using Camera behaviors,
Supplemental Documentation PDF.
 Motion Tracking behaviors perform multiple tasks. While all tracking behaviors analyze
the motion present in a clip, the application of that data varies depending on the
specific behavior. For example, the Stabilize behavior stabilizes movement in a clip
that may have been created by camera shake. The Match Move behavior analyzes the
motion in an object (such as a clip) and applies that motion to another object to
integrate it with the tracking source. For more information on using the Motion
Tracking behaviors,
PDF.
 Parameter behaviors can be applied to the parameters of any object (including filters
and behaviors) and their effects are limited to just that parameter. The same
Parameter behavior can be added to different parameters, resulting in completely
different effects. For example, you can apply the Oscillate behavior to the opacity of
text to make it fade in and out, or you can apply it to the rotation of a shape to make
it rock back and forth. You can also apply Parameter behaviors to filter parameters,
generator parameters, the parameters of particle systems and replicators, or even the
parameters of other behaviors. Examples include Oscillate, Randomize, and Reverse.
Most Parameter behaviors can be applied to cameras and lights.
 Particles behaviors are specifically designed to be applied to a particle emitter or cells
within particle systems. These behaviors affect how individual particles are animated
over the duration of their life. For more information on using particle behaviors, see
“
Using Particles Behaviors
” on page 738.