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Apple Motion 3 User Manual

Page 693

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Chapter 8

Working with Particles

693

Note: You can also use a group as the source for an emitter cell, but keep in mind that
your project’s interactivity may slow drastically.

To create an emitter:

1

Place a layer that you want to use to generate particles into your project.

This example uses an image of a simple white circular gradient, such as the “basic
blur.png” image located in the Library (in the Particle Images subcategory of the
Content category).

2

Move the layer in the Canvas to the location where you want the center of your particle
system to be.

3

Select the object, then do one of the following:

 In the Toolbar, click the Make Particles icon.

 Press E.

Emitter

Particle

Particle