The predictability of particle systems – Apple Motion 3 User Manual
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Chapter 8
Working with Particles
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By default, new cells emit one particle per frame in all directions (for 30 fps projects),
and each particle moves 100 pixels per second away from the emitter over a lifetime of
5 seconds (150 frames in a 30-frames-per-second project).
Note: The Initial Number parameter in the Emitter or Particle Cell tab of the Inspector
allows you to change the default behavior so that a particle system begins with a burst
of particles at the first frame. For more information, see “
Using Multiple Cells Within a Single Emitter
When you create a particle system from scratch, you don’t have to restrict yourself to
using just one cell. You can create a particle system that emits many different kinds of
overlapping particles by placing multiple cells inside of a single emitter in the Layers tab.
You can add as many cells as you want within a single emitter. Each cell has its own
particle cell parameters that govern how particles from that cell are created. When
selected in the Layers tab, each cell displays its own Particle Cell tab in the Inspector.
Particle systems with multiple cells generate particles from each cell simultaneously,
according to each cell’s parameters.
For an example of using multiple cells within a single emitter, see “
Particle system at frame 30
Emitter center point
The Predictability of Particle Systems
When you create a particle system or modify one of the parameters of an existing
particle system, the path of each particle in that system is immediately calculated and
predetermined. While the number and motion of particles may seem random, they
are actually completely predictable based on that system’s parameters. Playing the
same particle system twice with the same parameters results in exactly the same
particle motion. This means that once you create a particle system that looks right, it
is always the same.