Using, Geometry for a replicator shape – Apple Motion 3 User Manual
Page 801

Chapter 9
Using the Replicator
801
Burst and Spiral Shape Parameters
When the selected shape is a Burst or Spiral, the following parameters become
available:
Radius: Defines the size of the burst or spiral shape.
Number of Arms: Defines the number of branches on which the elements are
positioned. The default value is 3.
Points Per Arm: Defines the number of element points on each branch of the burst or
spiral. When the Adjust Item tool is selected, the points are visible in the Canvas.
Additional Spiral Parameters
Twists: Defines the number of turns in the spiral. The default value is 0.25. When
Number of Arms is set to one, a single spiral is created.
Geometry Shape Parameters
When the selected shape is Geometry, the following parameters become available:
Shape Source: This parameter, which becomes available when the Shape parameter is
set to Geometry, allows you to load a shape as the source for the replicator shape. To
set the shape source for the replicator, drag a shape from the Layers tab or Timeline
layers list to the Image Source well.
Using Geometry for a Replicator Shape
The following section describes how to use geometry as the source for a replicator
pattern.
To use geometry for a replicator shape:
1
Import (or draw) the shape you want to use as the pattern source.
2
In the Replicator tab, select Image from the Shape pop-up menu.
Spiral with default parameter settings
Spiral with Number of Arms set to 1