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Apple Motion 3 User Manual

Page 452

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452

Chapter 5

Using Behaviors

Link: This parameter appears when you apply the Wriggle behavior to a two-
dimensional parameter (such as Scale) or three-dimensional parameter (such as
Position) that consists of X, Y, and/or Z values. Turn this checkbox on to keep the
behavior’s effect on each value proportional.

Affect Subobjects: This parameter only appears when the Wriggle behavior is applied
to a parameter of the Sequence Replicator behavior. When Affect Subobjects is turned
on, each object has a different wriggle behavior. When turned off, each object
undergoes the same animation.

Random Seed: A button that lets you pick a new random seed number. This number is
used to randomly generate new sequences of values, based on the other parameters of
this behavior.

Start Offset: A slider that lets you delay the beginning of the behavior’s effect relative
to the first frame of its position in the Timeline. Adjust this parameter to make the
behavior start later. This parameter is measured in frames.

End Offset: A slider that lets you offset the end of the behavior’s effect relative to the
last frame of its position in the Timeline, in frames. Adjust this parameter to make the
behavior stop before the actual end of the behavior in the Timeline. Using this slider to
stop the effect, instead of trimming the end of the behavior in the Timeline, freezes the
last random value generated by this behavior for the remaining duration of the object.
Trimming the end of the behavior resets the parameter to its original value.

Note: A Wriggle behavior applied to an Opacity parameter set to 100% does not have
much effect. This is because there isn’t much room to “wriggle.” For a better result, set
the Opacity to 0, or change the Apply Mode to Subtract.

Related Behaviors

Random Motion

,” “

Randomize

Audio, Camera, Motion Tracking, Particles, Replicator, Shape, and Text
Behaviors

Audio, Camera, Particles, Replicator, Shape, and Text behaviors are designed specifically
to be applied to their respective objects: Audio files, cameras, particle emitters or cells,
replicators or replicator cells, shapes, and text.
 For more information about Audio behaviors, see Chapter 13, “

Working with Audio

,”

on page 1117.

 For more information about Camera behaviors, see “

3D Compositing

” in the Motion

Supplemental Documentation PDF.

 For more information about Particles behaviors, see “

Using Particles Behaviors

” on

page 738.

 For more information about Replicator behaviors, see “

Using the Sequence Replicator

Behavior

” on page 821.