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Inner shadow, Outer glow, Inner glow – Adobe InDesign CS5 User Manual

Page 453: Bevel and emboss

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USING INDESIGN

Transparency effects

Last updated 11/16/2011

Click the Drop Shadow button

on the Control panel to quickly apply a drop shadow to or remove a drop shadow

from an object, a stroke, a fill, or text.

To select a color for a drop shadow, click the Set Shadow Color button (next to the Blending Mode menu) and choose
a color.

For a video tutorial on creating drop shadows, see

www.adobe.com/go/vid0085

.

More Help topics

Adjust a gradient with the Gradient tools

” on page 483

Inner Shadow

The Inner Shadow effect places the shadow inside the object, giving the impression that the object is recessed. You can
offset the inner shadow along different axes and vary the blending mode, opacity, distance, angle, size, noise, and choke
of the shadow.

Outer Glow

The Outer Glow effect makes the glow emanate from under the object. You can set the blending mode, opacity,
technique, noise, size, and spread.

Inner Glow

The Inner Glow effect causes an object to glow from the inside out. Choose the blending mode, opacity, technique,
size, noise and choke settings, as well as the Source setting:

Source

Specifies the source for the glow. Choose Center to apply a glow that emanates from the center; choose Edge

to apply a glow that emanates from the object’s boundaries.

Bevel and Emboss

Use the Bevel and Emboss effect to give objects a realistic, three-dimensional look. The Structure settings determine
the object’s size and shape:

Style

Specifies the bevel style: Outer Bevel creates the bevel on the outside edges of the object; Inner Bevel creates the

bevel on the inside edges; Emboss simulates the effect of embossing the object against underlying objects; Pillow
Emboss simulates the effect of stamping the edges of the object into underlying objects.

Size

Determines the size of the bevel or emboss effect.

Technique

Determines how the edge of the bevel or emboss effect interacts with background colors: Smooth blurs the

edges slightly (and doesn’t preserve detailed features at larger sizes); Chisel Soft blurs the edges, but not as much as the
Smooth technique (it preserves detailed features better than the Smooth technique but not as well as the Chisel Hard
technique); Chisel Hard provides a harder, more conspicuous edge (it preserves detailed features better than the
Smooth or Chisel Soft techniques).

Soften

In addition to the Technique setting, blurs the effect to reduce unwanted artifacts and rough edges.

Direction

Choose Up or Down to make the effect appear pushed up or down.

Depth

Specifies the depth of the bevel or emboss effect.

The Shading settings determine how light interacts with the object:

Angle and Altitude

Sets the height of the light source. A setting of 0 is equivalent to ground level; 90 is directly above

the object.