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Advanced lightning effect – Adobe After Effects CS4 User Manual

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USING AFTER EFFECTS CS4

Effects and animation presets

Last updated 12/21/2009

Advanced Lightning effect

The Advanced Lightning effect creates simulations of electrical discharges. Unlike the Lightning effect, Advanced
Lightning doesn’t self-animate. Animate the Conductivity State or other properties to animate the lightning.

The Advanced Lighting effect includes the Alpha Obstacle feature, with which you can make the lightning go around
designated objects.

Chris Zwar provides a detailed description on

his website

of how he used the Advanced Lightning effect to simulate

blood vessel capillaries.

Eran Stern provides a video introduction to the Advanced Lightning effect on the

Motionworks website

.

This effect works with 8-bpc color.

Lightning Type

Specifies the characteristics of the lightning.

Note: The type determines the nature of the Direction/Outer Radius contextual control. In the Breaking type, the
branches are focused toward the Direction point as the distance between Origin and Direction increases.

Origin

Specifies the point of origin for the lightning.

Direction, Outer Radius

This control changes depending on the Lightning Type:

Not In Use

The Direction or Outer Radius control is not available if Lightning Type is Vertical.

Outer Radius

Specifies the distance that the lightning travels from its origin. This control is enabled if Omni or

Anywhere is selected as the lightning type. Use it to terminate the lightning at a defined distance from the origin.

Direction

Specifies the direction that the lightning travels. This control is enabled if any of the following lightning

types are selected: Direction, Strike, Breaking, Bouncy, and Two-Way Strike.

Conductivity State

Changes the path of the lightning.

Core Settings

These controls adjust various characteristics of the core of the lightning.

Glow Settings

These controls adjust the glow of the lightning.

Note: To disable the glow, set Glow Opacity to 0. This setting can speed up rendering time greatly.

Alpha Obstacle

Specifies the influence of the alpha channel of the original layer on the path of the lightning. The

lightning attempts to wrap itself around opaque areas of the alpha channel of the layer, seeing them as an obstacle.

Note: If Alpha Obstacles is set to a value other than 0, it’s not always possible to preview the correct result in less than full
resolution; full resolution may reveal new obstacles. Be sure to check the result in full resolution before final rendering.

Turbulence

Specifies the amount of turbulence in the lightning path. Higher values result in a more complex strike

containing more branches and forks, and lower values produce simpler strikes with fewer branches.

Forking

Specifies what percentage of a branch is forked. Turbulence and Alpha Obstacle settings influence forking.

Decay

Specifies the amount of continuous decay or dissipation of the lightning strength and influences where the

opacity of the forks begins to fade.

Decay Main Core

Decays the main core along with its forks.

Composite On Original

Composites the lightning with the original layer using the Add blending mode. When

deselected, only the lightning is visible.

Complexity

Specifies the complexity of the turbulence in the lightning.

Min. Forkdistance

Specifies the minimum pixel distance between new forks. Lower values create more forks in the

lightning. Higher values result in fewer forks.

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