Assigning an asset to a primitive – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual
Page 98

Xstudio User Manual
5-5
Adding and preparing objects on the Xstudio canvas
Assigning an asset to a primitive
Certain primitives exist to have assets assigned to them (i.e. image, cel animation and clip
objects). In other words, once any one of these primitives is selected from the P
RIMITIVES
toolbar and added to the canvas, it will not be functional until an asset of a corresponding
type is assigned to it.
Note that assigning an asset (e.g. an image file) to a button object is optional.
To assign an asset to a primitive:
• From either the A
SSET
B
ROWSER
or the G
ALLERY
B
ROWSER
, drag and drop the
asset directly onto the primitive object.
Or,
• Select the primitive object, and then drag and drop the asset onto the
appropriate row in the Properties Browser (CTRL + R). It will be one of the
following:
• ImageName - For image and button objects.
• ClipName - For clip objects.
• CelName - For cel animation objects.
To assign a file from your hard drive:
1.
Select the primitive object (i.e. button) upon which you want to set the file.
2.
Open the P
ROPERTY
B
ROWSER
, click in the I
MAGE
N
AME
row.
3.
Click the
button, which now displays the S
ELECT
A
N
I
MAGE
dialog box.
4.
Navigate to the desired file on your hard drive by clicking the
button.
Note that you may be able to list or display the proxies of the contents of the folders by
selecting the following buttons:
•
- View the contents of a selected folder or category in proxy format.
•
- View the contents of a selected folder or category in detailed file information format.