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Name, Marker, Offset – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 379: Looptransition

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Xstudio User Manual

Appendix C - Xstudio properties

LoopTransition

[LoopTransition]

Applies to: Clip objects.

Description: Indicates whether or not the clip plays a transition
when the clip loops.
If you set the L

OOP

T

RANSITION

property to T

RUE

, then you must

also set the

TransitionType

property and its associated properties

to define the transition style.

Accepted values: Select from the drop-down list: T

RUE

or F

ALSE

Marker

[TimeMarkerType ]

Applies to: Text2D objects when the Time property is enabled.

Description: Determines whether or not an AM/PM marker is
displayed and in what format. See

“Creating simple clocks and

timers using Text2D scene elements” on page 6-7

for more

information.

Accepted values: Select from the drop-down list: am / pm,
AM / PM or N

ONE

.

Name

[Name]

Applies to: All primitives.

Description: The name that is used to identify the canvas or the
selected object on the scene and in the Scene Tree.
The default name given to objects is usually the name of the object
type followed by an incrementing number (i.e. Text2D1,
CelAnimation3). To edit or rename the canvas or object’s name,
simply type the new name in this properties text box.

Accepted values: To edit or rename the canvas or object’s name,
simply type the new name (text) in this properties text box.

Offset

[ClockOffset]

Applies to: Text2D objects when the Time property is enabled.

Description: Determines if an offset is added to the clock’s time.
See

“Creating simple clocks and timers using Text2D scene

elements” on page 6-7

for more information.

Accepted values: Selecting the Offset property displays the

button to open the T

IME

O

FFSET

dialog box. Use the up/down

arrows to set the offset value for hour, minute, and/or second
relative to the current system time. Values can be positive or
negative.

Scene-side properties

Descriptions

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