Name, Marker, Offset – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual
Page 379: Looptransition

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Xstudio User Manual
Appendix C - Xstudio properties
LoopTransition
[LoopTransition]
•
Applies to: Clip objects.
•
Description: Indicates whether or not the clip plays a transition
when the clip loops.
If you set the L
OOP
T
RANSITION
property to T
RUE
, then you must
also set the
TransitionType
property and its associated properties
to define the transition style.
•
Accepted values: Select from the drop-down list: T
RUE
or F
ALSE
Marker
[TimeMarkerType ]
•
Applies to: Text2D objects when the Time property is enabled.
•
Description: Determines whether or not an AM/PM marker is
displayed and in what format. See
timers using Text2D scene elements” on page 6-7
for more
information.
•
Accepted values: Select from the drop-down list: am / pm,
AM / PM or N
ONE
.
Name
[Name]
•
Applies to: All primitives.
•
Description: The name that is used to identify the canvas or the
selected object on the scene and in the Scene Tree.
The default name given to objects is usually the name of the object
type followed by an incrementing number (i.e. Text2D1,
CelAnimation3). To edit or rename the canvas or object’s name,
simply type the new name in this properties text box.
•
Accepted values: To edit or rename the canvas or object’s name,
simply type the new name (text) in this properties text box.
Offset
[ClockOffset]
•
Applies to: Text2D objects when the Time property is enabled.
•
Description: Determines if an offset is added to the clock’s time.
See
“Creating simple clocks and timers using Text2D scene
for more information.
•
Accepted values: Selecting the Offset property displays the
button to open the T
IME
O
FFSET
dialog box. Use the up/down
arrows to set the offset value for hour, minute, and/or second
relative to the current system time. Values can be positive or
negative.
Scene-side properties
Descriptions