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Facecolor, Faceblur, Endtime (sec) – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 372: Endloop, Endevent

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Xstudio User Manual

15-19

Appendix C - Xstudio properties

EndEvent

[EndEvent]

Applies to: Cel animation objects.

Description: Specifies the event that will be launched when the cel
animation ends. See

page 10-6

for more information about using

events.

Accepted values: Type the event’s name exactly as it appears in
the Action Editor’s E

VENTS

list (see

page 10-6

).

EndLoop

[EndLoop]

Applies to: Cel animation objects.

Description: Sets the last frame at which the cel animation will loop
to.

Accepted values: Enter the value that corresponds to the last
frame
in the cel animation that you want the loop to play to before
looping back to the starting point.
Note: You can determine the total number of frames the cel
animation consists of by right-clicking on the cel animation asset
in the Asset Browser and selecting the P

ROPERTIES

command.

The total number of frames is displayed within the #F

RAMES

property.

EndTime (sec)

[EndTime]

Applies to: Clip objects.

Description: Sets the frame at which the clip will stop playing.

Accepted values: Enter the value that corresponds to the last
frame
in the clip that you want to be played/displayed.

ExtractVBI

[ExtractVBI]

Applies to: Clip objects.

Description: Indicates whether or not VBI will be extracted from the
clip.

Accepted values: Select from the drop-down list: T

RUE

or F

ALSE

.

FaceBlur

[FaceBlur]

Applies to: Text2D objects.

Description: The FaceBlur property is a factor that blurs the text
face only, not the edges (see

“EdgeBlur” on page 15-17

).

Accepted values: Enter the

NUMBER

OF

PIXELS

. A value of 0 means

no blur. Increasing the factor increases the amount of blurring.

FaceColor

[FaceColor]

Applies to: Text2D objects.

Description: Sets the foreground color for the characters of the
Text2D object. This property does not affect the color of the
character edges (see

“EdgeColor” on page 15-17

).

Accepted values: Click in the property’s text box and then click the

button to display the C

OLOR

dialog box. Select an RGB

COLOR

DEFINITION

, e.g. R: 0 G: 0 B: 0.

Scene-side properties

Descriptions

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