Facecolor, Faceblur, Endtime (sec) – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual
Page 372: Endloop, Endevent

Xstudio User Manual
15-19
Appendix C - Xstudio properties
EndEvent
[EndEvent]
•
Applies to: Cel animation objects.
•
Description: Specifies the event that will be launched when the cel
animation ends. See
for more information about using
events.
•
Accepted values: Type the event’s name exactly as it appears in
the Action Editor’s E
VENTS
list (see
EndLoop
[EndLoop]
•
Applies to: Cel animation objects.
•
Description: Sets the last frame at which the cel animation will loop
to.
•
Accepted values: Enter the value that corresponds to the last
frame in the cel animation that you want the loop to play to before
looping back to the starting point.
Note: You can determine the total number of frames the cel
animation consists of by right-clicking on the cel animation asset
in the Asset Browser and selecting the P
ROPERTIES
command.
The total number of frames is displayed within the #F
RAMES
property.
EndTime (sec)
[EndTime]
•
Applies to: Clip objects.
•
Description: Sets the frame at which the clip will stop playing.
•
Accepted values: Enter the value that corresponds to the last
frame in the clip that you want to be played/displayed.
ExtractVBI
[ExtractVBI]
•
Applies to: Clip objects.
•
Description: Indicates whether or not VBI will be extracted from the
clip.
•
Accepted values: Select from the drop-down list: T
RUE
or F
ALSE
.
FaceBlur
[FaceBlur]
•
Applies to: Text2D objects.
•
Description: The FaceBlur property is a factor that blurs the text
face only, not the edges (see
“EdgeBlur” on page 15-17
).
•
Accepted values: Enter the
NUMBER
OF
PIXELS
. A value of 0 means
no blur. Increasing the factor increases the amount of blurring.
FaceColor
[FaceColor]
•
Applies to: Text2D objects.
•
Description: Sets the foreground color for the characters of the
Text2D object. This property does not affect the color of the
character edges (see
“EdgeColor” on page 15-17
).
•
Accepted values: Click in the property’s text box and then click the
button to display the C
OLOR
dialog box. Select an RGB
COLOR
DEFINITION
, e.g. R: 0 G: 0 B: 0.
Scene-side properties
Descriptions