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Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 337

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Xstudio User Manual

Appendix A - Asset Browser

To open an asset for editing using the Asset Browser:
1.

In the Asset Browser, double-click the desired asset, e.g. Panel1 under the Panels
category.
The asset opens in its appropriate window in the center of the Xstudio interface.

2.

Edit as required using Xstudio’s commands, toolbars, and browsers.
For example, you can drag and drop another asset onto the scene, reposition a text
box or change the font size or style, add a new segment to a playlist, create a new
control element, along with a number of other operations that affect the content,
appearance, or functioning of the asset.

To edit an asset for which a third-party application is required:
1.

In the Asset Browser, right-click on the name of the asset to be edited.
A context menu appears.

2.

Select S

AVE

L

OCAL

C

OPY

from the context menu.

The S

AVE

L

OCAL

C

OPY

dialog box appears, which allows you to navigate to the

directory location where the asset will be exported to.

3.

Either select the default export folder, create a new folder in the default location, or
navigate to another location.

4.

Click the S

AVE

button.

The asset has been exported to the selected folder.

5.

Open and edit the asset in the appropriate third-party application. Be sure to save all
of the desired changes.

6.

Ingest the asset into Xstudio using the same name as the version you are replacing.
This will overwrite the old one. For instructions on ingesting, see

“Ingesting files

created using third-party applications” on page 4-14

.

This manual is related to the following products: