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Action editor and animation editor, Action editor and animation editor -27 – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 62

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Xstudio User Manual

3-27

Orientation to Xstudio’s desktop

Action Editor and Animation Editor

The Action Editor and the Animation Editor occupy the same collapsible panel at the bottom
of the Xstudio desktop in Design mode. As figure

3-7

demonstrates, when the control-side

(Template or Panel) of the project window is active, the Action Editor is displayed; however,
when the scene-side is active, the Animation Editor is displayed.

Figure 3-7. Xstudio’s Action Editor and Animation Editor

The Action Editor lets you set up actions to occur in response to an event. An event is a
normal task within the playout that is used to also trigger an action. For example, possible
events might be the user clicking a button on the control panel, a page being loaded, or
Xstudio checking the database for updated information. Then the action executes a specific
command.

The Animation Editor allows you to create scene animations by changing the properties
of the objects on the scene over a period of time to create visual effects. The Animation
Editor also allows you to integrate and control the playout of secondary animations within
the primary animation using keyer channels and command channels.

Information and instructions related to using the Asset Browser and Gallery Browser are
provided in the following sections:

“Animating scene objects” on page 7-1

“Adding logic to control objects” on page 10-1

When the scene-side is active,
the Animation Editor is displayed.

When the control-side is active,
the Action Editor is displayed.

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