Edgeopacity, Edgesize, Edgeshape – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual
Page 371: Edgetype, Endframe

15-18
Xstudio User Manual
Appendix C - Xstudio properties
EdgeOpacity
[EdgeOpacity]
•
Applies to: Text2D objects.
•
Description: Sets the opacity of the edge that surrounds each
character in the Text2D object. This property does not affect the
opacity of the character’s face (see
“FaceOpacity” on page 15-20
).
•
Accepted values: Enter a value greater than or equal to 0 (0%
opacity or completely transparent) and less than or equal to 1
(100% opaque).
EdgeShape
[EdgeShape]
•
Applies to: Text2D objects.
•
Description: Sets the shape of the edge that surrounds each
character in the Text2D object. Effects display only on the output
device.
•
Accepted values: Select from the drop-down list:
• N
ONE
- No edge.
• R
OUND
- Rounds off the text edge’s corners.
• S
QUARE
- Squares off the text edge’s corners.
EdgeSize
[EdgeSize]
•
Applies to: Text2D objects.
•
Description: Sets the size (thickness) of the edge that surrounds
each character in the Text2D object. Effects display only on the
output device.
•
Accepted values: Enter the
NUMBER
OF
PIXELS
of the desired width
of the edge.
EdgeType
[EdgeType]
•
Applies to: Text2D objects.
•
Description: Sets the style (type) of the edge that surrounds each
character in the Text2D object as either
FILLED
or
BORDERED
.
Effects display only on the output device.
•
Accepted values: Select from the drop-down list:
• F
ILLED
- Fills the text’s edge.
• B
ORDER
- Creates a border around the text’s edge, with no
fill.
EndFrame
[EndFrame]
•
Applies to: Cel animation objects.
•
Description: Sets the frame at which the cel animation will stop
playing.
•
Accepted values: Enter the value that corresponds to the last
frame in the cel animation that you want to be played/displayed.
Note: You can determine the total number of frames the cel
animation consists of by right-clicking on the cel animation asset
in the Asset Browser and selecting the P
ROPERTIES
command.
The total number of frames is displayed within the #F
RAMES
property.
Scene-side properties
Descriptions