Image properties, Image properties -61 – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual
Page 204

Xstudio User Manual
7-61
Animating scene objects
Image Properties
In addition to the
General animated object properties
, image objects have access to an
exclusive animated property: I
MAGE
N
AME
. The I
MAGE
N
AME
animated property identifies the
name and location of the image asset that is to be displayed.
The image that displays as an image object on the scene can be set by dragging it directly
from the Asset Browser or Gallery Browser directly onto the scene’s canvas, or by setting
the object’s I
MAGE
N
AME
property (right-click on the object, select P
ROPERTIES
). The
I
MAGE
N
AME
animated property provides extra functionality that allows you to change or
replace the object’s displayed image with another image during the playout of an animation.
For example, when a scene animation begins the image object can be set to display
“Image1”. Later in the animation, you can set the I
MAGE
N
AME
animated property to replace
the original image with “Image2”. The Image object and all of its associated settings remain
unchanged, it is only the displayed image that changes.
To replace an image in a image object using the ImageName animated property:
1.
Add an image asset to the scene’s canvas by dragging it from the Asset Browser or
Gallery Browser.
2.
Drag the image object’s I
MAGE
N
AME
animated property from the Scene Tree to the
animation in the Animation Tree.
3.
Select the ImageName channel’s keyframe and drag the image asset from the Asset
Browser, Gallery Browser, or the Scene Tree to the Keyframe Editor’s I
MAGE
N
AME
field.
4.
Set the length of time (frames/time) that you want the image to be active by typing a
value in the Keyframe Editor’s D
URATION
field. The keyframe adjusts its length on the
timeline to represent the new duration.
5.
Drag the second image from the Asset Browser or Gallery Browser directly onto the
I
MAGE
N
AME
channel at the location where you would like the replacement image to
occur.
6.
Set the length of time (frames/time) that you want the image to be active by typing a
value in the Keyframe Editor’s D
URATION
field. A thick line appears on the Timeline
representing the duration of the image’s display.
The transition type and duration that is used to replace the displayed image with another in
the image object is set in the image object’s properties (right-click on the object, select
P
ROPERTIES
).