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Textbox objects on the control canvas, Textbox objects on the control canvas -10 – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 215

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8-10

Xstudio User Manual

Working with control objects

Textbox objects on the control canvas

Adding a Textbox primitive

to the control-side canvas allows you to type and display

text inside a recessed box. The Textbox object is usually linked to and determines the text
that is displayed within a Text2D object on the scene-side. Text box objects allow for
interactive editing in Production mode and they can be populated with information entered
manually or fed in from a data source.

When associated with the O

N

U

PDATE

event, a change to the textbox’s selection can trigger

an action that might affect the scene’s content or playout behavior. See

“On Update” on

page 10-7

for more information.

See

“Connecting control objects to scene objects” on page 8-2

and

“Adding logic to control

objects” on page 10-1

for information and instructions for adding logic to a Textbox object

for populating Text2D objects on the scene.

When a Textbox object is selected on the canvas, the Properties Browser displays the
following properties:

Category

Textbox object properties

The following properties determine the identity, content and control of the textbox
object:

Name

,

Text

,

Visible

,

Locked

,

Trigger Events

Click on the links or see

“Control object properties” on page 15-2

for a description

of each of these properties.

Position

The following properties allow you to set the coordinates (location) and
dimensions (size) of the textbox object:

X

,

Y

,

Width

,

Height

Click on the links or see

“Control object properties” on page 15-2

for a description

of each of these properties.

The Textbox object on the control-side
allows operators to specify the text
that will appear in the Text2D on the
scene-side during playout

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