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Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 189

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Xstudio User Manual

Animating scene objects

Rotate X, Y, or X property values are reported in units of angular degrees, referenced from
the point of origin (0.0) up to 360 degrees which provides a full rotation around the axis. As
figure

7-20

and the following table demonstrate, the direction of the rotation is determined

by whether the Rotate property’s value is a positive or negative number.

To create the animation effect that rotates an object:
1.

Add the R

OTATE

X, R

OTATE

Y, and/or R

OTATE

Z property channels to the object

animation.

2.

Add two keyframes to the property channels.

3.

Set the first keyframe to object’s initial orientation in the appropriate Keyframe Editor
field. Remember to specify the rotation direction by setting a positive or a negative
value.

4.

Set the second keyframe to object’s ending orientation in the appropriate Keyframe
Editor field. Remember to specify the rotation direction by setting a positive or a
negative value
During playout, the object will transition from the Rotate settings at the first keyframe
to those at the second keyframe.

Property

Rotation direction

Rotate X

Positive values = front to back

Negative values = back to front

Rotate Y

Positive values = right to left

Negative values = left to right

Rotate Z

Positive values = counter-clockwise

Negative values = clockwise

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