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Image objects on the scene canvas, Image objects on the scene canvas -14 – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 127

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6-14

Xstudio User Manual

Working with scene objects

Image objects on the scene canvas

Adding an Image object to the scene’s canvas allows you to position and playout a image
file on air.

As described on

page 5-3

, image objects on a scene can either be an image asset that was

added from the Asset Browser, or an Image primitive

. When an image primitive is

added to the scene, it is empty as it does not yet have an image file associated to it. See

page 5-5

for instructions on associating an asset with the Image primitive.

Other methods for determining or changing which image asset will appear in the Image object
include using S

ET

I

MAGE

action in response to an event during playout (

page 10-39

) or using

the I

MAGE

N

AME

property within a keyframe on the scene’s animation channel (

page 7-61

).

You can change the default appearance and behavior of an Image object by selecting the
object on the canvas and editing its properties settings in the Properties Browser. While full
descriptions of all of the scene object properties are provided in

“Scene object properties”

on page 15-13

, the following table summarizes the properties specifically associated with

image objects.

Category

Image object properties

The following properties determine the identity, visibility and control of the
image object:

Name

,

Visible

,

Use As Mask

,

Locked

Click on the links or see

“Scene object properties” on page 15-13

for a

description of each of these properties.

Transformations

The following properties allow you to set the coordinates (location), spatial
position and dimensions (size) of the clip object:

X

,

Y

,

Z

,

RotateX

,

RotateY

,

RotateZ

,

ScaleX

,

ScaleY

Click on the links or see

“Scene object properties” on page 15-13

for a

description of each of these properties.

The logo in this scene
is an image object

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