Image objects on the scene canvas, Image objects on the scene canvas -14 – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual
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Xstudio User Manual
Working with scene objects
Image objects on the scene canvas
Adding an Image object to the scene’s canvas allows you to position and playout a image
file on air.
, image objects on a scene can either be an image asset that was
added from the Asset Browser, or an Image primitive
. When an image primitive is
added to the scene, it is empty as it does not yet have an image file associated to it. See
for instructions on associating an asset with the Image primitive.
Other methods for determining or changing which image asset will appear in the Image object
include using S
ET
I
MAGE
action in response to an event during playout (
the I
MAGE
N
AME
property within a keyframe on the scene’s animation channel (
).
You can change the default appearance and behavior of an Image object by selecting the
object on the canvas and editing its properties settings in the Properties Browser. While full
descriptions of all of the scene object properties are provided in
, the following table summarizes the properties specifically associated with
image objects.
Category
Image object properties
The following properties determine the identity, visibility and control of the
image object:
“Scene object properties” on page 15-13
for a
description of each of these properties.
Transformations
The following properties allow you to set the coordinates (location), spatial
position and dimensions (size) of the clip object:
,
“Scene object properties” on page 15-13
for a
description of each of these properties.
The logo in this scene
is an image object