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Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 136

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Xstudio User Manual

6-23

Working with scene objects

To change the appearance and behavior of the individual objects within the crawl group or
roll group, you must open the group and select the individual object.

By default, a crawl or roll always contains a single Text2D object. Double-clicking the crawl
object opens the crawl group, which exposes the Text2D object within the crawl. You can
use the Properties Browser to edit the properties of the Text2D object (i.e. size and position,
color, font style...etc.) just like you would do for any Text2D object.

Note that when the default T

EXT

2D object is selected it does not take up the entire width of

the crawl object.

You can also include more than one Text2D object, as well as images, cel animations... by
dragging them onto the crawl group within the boundaries of the crawl or roll. As always,
you can reposition the objects and change the object’s properties by selecting the object
and edit the settings in the Properties Browser.

N

OTE

Shrink-wrapping determines the height of crawl groups and the width for roll groups. Meanwhile,
users determine how wide a crawl is or how tall a roll is. The sum of the width of the objects in a
crawl is allowed to be greater than the width of the crawl itself.

When you are done making changes to the crawl or roll group objects, click

to close the

C

RAWL

G

ROUP

or R

OLL

G

ROUP

window. You will be prompted to save your changes. Click

the Y

ES

button to save, the C

ANCEL

button to return to the C

RAWL

G

ROUP

or R

OLL

G

ROUP

window, or N

O

to close the window without saving any changes and return to the scene.

When you return to the scene, you will notice that a C

RAWL

G

ROUP

or R

OLL

G

ROUP

heading

has been added to the Scene category in the Scene Tree. Within that group you will find
the animation properties for the crawl or roll object, as well as the objects that belong to the
group (i.e Text2D). These will be used to link the individual objects in the crawl to control
objects. The control objects can then be configured to feed data or other behaviors to the
crawl objects. For more information, see

“Selecting, grouping, and/or layering objects on

the canvas” on page 5-9

and

“Linking objects to a data source” on page 9-1

.

User Properties

User-defined properties. You can associate your own properties with an
object. For example, the property may store data that can then be recalled
by a script during playout.

To add a user property, click the grey cell in the first column and type the
property’s name. Enter the property’s initial value in the cell next to it. You
can also leave it blank and perhaps populate it during playout by a calling
the Set Property action (see

page 10-41

).

Repeat the above steps to add additional user properties.

Category

Crawl & Roll object properties

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