Grass Valley Xstudio Vertigo Suite v.4.10 User Manual
Page 76

Xstudio User Manual
4-7
Creating and opening Xstudio projects and assets
Home Area Width
[HomeAreaWidth]
•
Applies to: Panel or Template canvas
•
Description: Determines the width of the home area. The home
area is a visual device intended to help position objects on the
canvas.
•
Accepted values: Enter the
NUMBER
OF
PIXELS
.
Or,
If the
Home Area Locked
property is set to F
ALSE
, you can drag the
right or left edges/corners of the home area to your desired width
and the Home Area Width property is automatically set to the new
width value.
Home Key Frame
[HomeKeyFrame]
•
Applies to: Scene canvas
•
Description: A Scene "transitions in" by executing its Default In
animation when it is taken to air. The home key frame specifies a
frame within the Default In animation that defines the "default
appearance" of the scene. The Scene is saved in the state
obtained by playing the Default In animation up to the home key
frame. This determines the appearance of the Scene's thumbnail.
See
“Default, Page and Manual animations” on page 7-10
for more
information about Default In animations.
•
Accepted values: For most scenes, the home key frame is set to
the end of the Default In animation when all elements have finished
"transitioning in".
In a timeline, the Default In may "transition in" the scene at the
beginning of the animation and "transition out" at the end of the
animation. In this case the home key frame may be chosen in the
middle of the animation. Also, -1 means the end of the Default In
animation.
Load Delay
[LoadDelay]
•
Applies to: Scene canvas
•
Description: Sets the number of seconds delay that will elapse
before the scene is loaded on air.
•
Accepted values: Enter the
NUMBER
OF
SECONDS
of the desired
delay that will elapse before the scene is loaded on air.
Name
[Name]
•
Applies to: Panel, Template or Scene canvas
•
Description: The name is used to identify the canvas itself.
The default name given to canvas is the asset type followed by an
incrementing number (i.e. Template1 or Panel1).
•
Accepted values: To edit or rename the canvas or object’s name,
simply type the new name (text) in this properties text box.