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Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 156

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Xstudio User Manual

7-13

Animating scene objects

C

USTOM

command channels can also be added to enable animation techniques that are

exclusively sent to ImageStore master control switchers.
When a keyframe is encountered on the timeline’s command channel, the specified
command is sent to the ImageStore where it performs the intended task. For example, there
are custom commands that allow you to control the ImageStore's graphics keyers, and
others for controlling the DVEs.
You can preview all of the custom commands available by right-clicking on an object
channel in the Animation Tree and selecting A

DD

C

OMMAND

C

HANNEL

>C

USTOM

.

Descriptions of each command are available in the ImageStore user documentation. For
instructions using command channels in your scene animations, see

“Adding and setting a

Custom command channel” on page 7-31

.

Ancillary Source
Priority...

continued

The highest priority ancillary data, if it exists, will be written to the output. If the
Ancillary Source Priority is not set, the Vertigo XG and Intuition XG defaults to
the following ancillary priority assignments:

Clip => Priority 3

Input A => Priority 2

Input B => Priority 1

Therefore, the clip’s ancillary data would be written to the output first. If clip
ancillary data does not exist, then Input A’s ancillary data will be written to the
output. If Input A’s ancillary data does not exist, then Input B’s ancillary data
will be written to the output.
When the Ancillary Source Priority is set, the PRIORITY field defaults to 0, but
it can be set to values between 0 and 100. A PRIORITY value of 0 means do
not include ancillary data in the output, while the rest of the values are relative
to the other sources.

Audio fade rate

Fade rate DSK1

Load live DSK1

Custom command

Fade rate DSK2

Load live DSK2

DVE cut

Fade rate voice-over 1

Play audio clip

DVE move

Fade rate voice-over 2

Preset level voice-over 1

DVE move Default

Fade video to A

Preset level voice-over 2

DVE move reverse

Fade video to B

SD DVE mode = Behind

DVE move reverse Default•

Fade voice-over 1 off

SD DVE mode = None

DVE reverse Cut

Fade voice-over 1 on

SD DVE mode = Reveal MG

Duck level voice-over 1

Fade voice-over 2 off

Set voice-over shuffles input channel 1

Duck level voice-over 2

Fade voice-over 2 on

Set voice-over shuffles input channel 2

Fade DSK1 down

HD DVE mode = AB Mixer

Set voice-over shuffles input channel 3

Fade DSK1 up

HD DVE mode = AB Over DSK1•

Set voice-over shuffles input channel 4

Fade DSK2 down

HD DVE mode = Bypass

Unload Live DSK 1

Fade DSK2 up

HD DVE mode = None

Unload Live DSK 2

Fade audio to A

Load Live DSK1

Unload live DSK 1

Fade audio to B

Load Live DSK 2

Unload live DSK 2

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