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Cel animation objects on the scene canvas, Cel animation objects on the scene canvas -16 – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 129

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6-16

Xstudio User Manual

Working with scene objects

Cel Animation objects on the scene canvas

Adding an Cel Animation object to the scene’s canvas allows you to position and playout
a cel animation asset on air.

As described on

page 5-3

, cel animation objects on a scene can either be a cel animation

asset that was added from the Asset Browser, or an Cel Animation primitive .

When

a

cel animation primitive is added to the scene, it is empty as it does not yet have an
animation file associated to it. See

page 5-5

for instructions on associating an asset with

the cel animation primitive.

Other methods for determining or changing which cel animation asset will appear in the Cel
animation object include using S

ET

C

EL

A

NIMATION

action in response to an event during

playout (

page 10-36

) or using the C

EL

N

AME

property within a keyframe on the scene’s

animation channel (

page 7-59

).

You can change the default appearance and behavior of a cel animation object by selecting
the object on the canvas and editing its properties settings in the Properties Browser. While
full descriptions of all of the scene object properties are provided in

“Scene object

properties” on page 15-13

, the following table summarizes the properties specifically

associated with cel animation objects.

Category

Cel animation object properties

The following properties determine the identity, visibility and control of the cel
animation object:

Name

,

Visible

,

Use As Mask

,

Locked

Click on the links or see

“Scene object properties” on page 15-13

for a description

of each of these properties.

Transformations

The following properties allow you to set the coordinates (location), spatial
position and dimensions (size) of the clip object:

X

,

Y

,

Z

,

RotateX

,

RotateY

,

RotateZ

,

ScaleX

,

ScaleY

Click on the links or see

“Scene object properties” on page 15-13

for a description

of each of these properties.

The logo in this scene
is a cel animation object

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