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Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 94

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Xstudio User Manual

5-1

5 A

DDING

AND

PREPARING

OBJECTS

ON

THE

X

STUDIO

CANVAS

In Design mode, Xstudio projects (Templates, Control Panel and Scenes) are created and/or
edited on the canvas. As described on

page 3-28

, the canvas is the work area onto which you

drag-and-drop assets and/or primitives, and then arrange them (e.g. aligned, layered, grouped)
to create functional and attractive graphics displays (scenes) and control panels.

Figure 5-1. The canvas is the work area onto which you drag-and-drop assets and/or primitives

Xstudio’s Asset Browser and Gallery Browser provide you with immediate access to all of
the assets (i.e. images, clips, cel animations...etc.) that are available on the system for
creating compelling graphics displays. Alternatively, you can use Xstudio’s primitives (e.g.
text boxes, buttons, images, clip), which are empty objects that you can use to create or
control graphics elements within Xstudio scenes and control panels.

Since the scene represents the on-air look of the broadcast graphic, you will spend time
carefully placing and arranging objects on the scene’s canvas to achieve the desired look.
To help you achieve the desired look, Xstudio’s Preview feature allows you to see exactly
what the scene will look like on air by previewing it on the output device as you are creating
the scene. As you add, move and edit objects on the scene, the preview is updated on the
output device in real-time, so you can see the results of any edits that you make to the scene
right away.

Canvas

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